Introduction to Rigging in Maya 2014
This set of tutorials will provide you with a firm understanding of Maya's rigging tools. Software required: Autodesk Maya 2014.
What you'll learn
This set of tutorials will provide you with a firm understanding of Maya's rigging tools. We'll start by learning the basics, like how to establish solid naming conventions, how to create joint chains, and how to work with Maya's Inverse Kinematics system. We'll then get into more challenging topics like how to set up a Spline IK system with advanced twist control, how to enhance your controls with the help of Driven Keys and the Node Editor, as well as how to utilize a few deformers that are very important rigging tools. We'll learn how create our own jiggle tool, for fast follow-through and overlapping effects, by using standard tools inside of Maya. We'll even learn how to create custom commands that can be run from Maya's Command Line and Script Editor. By the end of this course, you will have the knowledge you need to start rigging your own assets in Maya.Download your free copy of our Key Rigging Terms Reference Guide and PDF so you can get comfortable with important 3D rigging terminology. Software required: Autodesk Maya 2014.
Table of contents
- Using Solid Naming Conventions 9m
- Adjusting Pivots and Parenting Objects in Maya 11m
- Understanding Joints in Maya 17m
- Joint Attributes 9m
- Creating a Flexible Shoulder Rig with the Disconnect Joint Tool 4m
- Understanding the Maya Rotate Plane and Single Chain Solvers 9m
- Rigging with the Spline Ik Solver 7m
- Controlling a Spline Ik Rig 13m
- Creating Controls and Working with the Constraints 18m
- Working with the Aim Constraint 14m
- Exploring the Spline Ik Advanced Twist Control 8m
- Locking and Hiding Channels 6m
- Creating Custom Attributes and Using the Connection Editor 13m
- Exploring the Node Editor 11m
- Finishing Our Hand-spread Feature 12m
- Creating Expressions in Maya 12m
- Establishing Driven Key Relationships 15m
- Rotate Order and Gimbal Lock 8m
- Deforming Objects with the Lattice Deformer 13m
- Smooth Binding Objects 11m
- Editing Smooth Skin Deformations 15m
- The Jiggle Deformer 6m
- Creating Your Own Jiggle Tool 16m
- Attaching Our Jiggle Tool 8m
- Morphing Objects with Powerful Blend Shape Deformer in Maya 9m
- Modifying Blend Shapes 9m
- Customizing Maya to Work Faster 11m