Introduction to Rigging in Blender
In this course, we're going to take an introductory look at the rigging tools inside of Blender.
What you'll learn
In this course, we're going to take an introductory look at the rigging tools inside of Blender. The goal of this in-depth course is to give you a strong foundation in Blender's powerful rigging toolset. We'll begin by learning about the basics of rigging like parenting, and move on to bone placement, the importance of bone orientation, how to utilize shape keys to create basic facial expressions for a character, and how to create corrective shape keys to fix deformation issues on a rig. We'll also learn about Blender's Weight Painting tools, and how to set up drivers to create a more animator-friendly rig, and how to use Blender's mirroring functions to speed up the entire rigging process. Whether you're new to Blender or just new to the rigging process, this course will provide you with the skills you need to get started.
Table of contents
- The Importance of Rigging 2m
- Parenting Objects in Blender 6m
- Modifying an Object's Pivot 8m
- Creating Bones in Blender 8m
- Armature and Bone Properties 10m
- Using Blender's Mirroring Options 9m
- Joining, Separating and Deleting Bones 5m
- Adjusting Bone Orientation 7m
- Rigging with Spline IK 8m
- Finishing the Spline IK Rig 10m
- Working with Shape Keys 6m
- Using Drivers to Create an IK/FK Switch 11m
- Creating External Sliders to Drive Another Attribute 10m
- Binding Options in Blender 7m
- Editing Deformations with the Paint Weights Tool 9m
- Mirroring Weights 5m
- Using Corrective Shape Keys 7m
- Driving a Corrective Shape Key 4m
- Using the Skeleton Sketching Tool 5m
- Creating Animator-friendly Controls 8m