Introduction to RenderMan RIS in Houdini
In this course, we will explore Renderman RIS in Houdini 15. Software required: Houdini 15 and Renderman 20 or higher.
What you'll learn
In this course, we will explore Renderman RIS in Houdini 15. Studios have been using Renderman for years and with recent integration improvements in Houdini 15 and Renderman 20 you too can leverage this fast and easy to use workflow for lighting, shading, and rendering your next project. We start by talking about the Renderman for Houdini implementation and setting up a basic scene. We'll learn how to access the tools and to create our first simple render. Then we'll dive deeper into the new RIS rendering mode where we will develop our own procedural materials. We'll also learn the basics of working with lights and rendering integrators. Don't worry if you have never used Renderman before, this series of lessons was developed for an artist who is brand new to rendering with Renderman, but who also holds a solid understanding of basic 3d concepts and a general understanding of Houdini's interface. If you need to get up to speed on these basic concepts, start by checking out the newest Introduction to Houdini course in our library. Software required: Houdini 15 and Renderman 20 or higher.
Table of contents
- Setting up RenderMan for Houdini 6m
- Creating a Simple RIS Scene 9m
- RIS Materials and Lights 10m
- The Disney Principled Bxdf 7m
- Converting and Using Texture Maps 12m
- The Pixar LM Bxdf 15m
- Integrator Nodes and the ROP Node 10m
- Using IBL 14m
- Using Other Light Types 11m
- AOV's and LPE's 6m
- Bringing It All Together 5m
- Creating Base Bxdf's 10m
- Applying Base Bxdf's 10m
- Using Subdivision 5m
- Batch Convert and Light Emission 10m
- PxrTexture and Pxr to Float 11m
- Normal Maps 13m
- Using SE Expressions 14m
- Final Render Quality 12m