Introduction to RealFlow 2013
In this RealFlow 2013 tutorial, we'll be taking an introductory look at many of the key features found in RealFlow 2013 with the goal of getting a good understanding of some of the most fundamental concepts and workflows in RealFlow 2013. Software required: RealFlow 2013.
What you'll learn
In this RealFlow 2013 tutorial, we'll be taking an introductory look at many of the key features found in RealFlow 2013 with the goal of getting a good understanding of some of the most fundamental concepts and workflows in RealFlow 2013. We'll start by learning how we can set up our RealFlow projects and looking at how those projects are organized by RealFlow. From there we'll learn how to move around the RealFlow interface before starting to work with our first fluid particles and some of the important parameters that will help us control our particles. Some of the other extremely important concepts in RealFlow include scene scale and substeps, so we'll take some time to get a good understanding of how these concepts can be set up and how they will affect our RealFlow projects. Throughout this training we'll take a look at many of the new features found in RealFlow 2013 such as the Relationship Editor, connecting nodes together in the new graph system, using the incredibly powerful Hybrido 2 and, of course, previewing our fluids using the new integration with Maxwell Render, just to name a few. By the end of this tutorial, you'll have a solid understanding of the concepts and workflows in RealFlow 2013. Software required: RealFlow 2013.
Table of contents
- Setting up Our First RealFlow Project 3m
- Moving Around the RealFlow Interface 14m
- Working with Particle Emitters 13m
- Controlling Particles with Daemons 8m
- Understanding the Importance of Scene Scale 13m
- Understanding the Importance of Substeps 6m
- Using the Relationship Editor 13m
- Adding Animation to Our Nodes 20m
- Setting up an Initial State 10m
- Controlling Simulation Cache 6m
- Overview of the Layers Panel 10m
- Bringing 3D Geometry into RealFlow 11m
- Creating Arrays 6m
- Working with Rigid Body Dynamics 9m
- Working with Soft Body Dynamics 7m
- Fracturing Our Objects in RealFlow 10m
- Using the Retime Simulation Tool 15m
- Overview of Realwave Objects in RealFlow 14m
- Overview of Hybrido 2 Particles in RealFlow 11m
- Meshing RealFlow Particles 9m
- Meshing Hybrido 2 Particles in RealFlow 12m
- Working with Node Graphs in RealFlow 21m
- Previewing Simulations with Maxwell Render in RealFlow 11m
- Overview of Export Central 6m
- Generating Displacement Maps with Whitecaps 17m