Introduction to Ptex Texturing in MARI
by Eddie Russell
We'll get started with this training by taking a few moments to understand what Ptex texture mapping is and why it may be important to our production pipelines. Software required: MARI 2.0v2.
What you'll learn
We'll get started with this training by taking a few moments to understand what Ptex texture mapping is and why it may be important to our production pipelines. From here, we'll learn about topics like how to create Ptex projects in MARI, the different methods of creating resolution for a Ptex project, and painting workflows for Ptex. Finally, we'll wrap things up by learning how to export our Ptex out of MARI. After completing this tutorial, you should have all the knowledge you need to begin painting your own Ptex textures inside MARI. Software required: MARI 2.0v2.
About the author
Eddie began teaching creative professionals over ten years ago for Digital Tutors. In 2014 Digital Tutors was acquired by Pluralsight and he continued his focus on creating high quality training for artists in both the film and games industries. With a background in graphic design and illustration Eddie has always been focused on visual appeal. This can be seen through his courses in which he shares secrets for achieving production level quality for concept art, illustrations, textures, mater... moreials as well as lighting. Eddie takes pride in helping creative professionals overcome the barriers of technology and software so that they can effortlessly harness their creativity in their own projects.
While teaching with Pluralsight, Eddie has had the opportunity to contribute to many exciting projects. He's also contributed creative training articles to both Photoshop Creative and ImagineFX. Eddie's favorite project as a tutor has been taking part in the Transforming Robot Production Pipeline series. So if you're ready to learn environment art, texturing, or rendering from the ground up, or your graphic designs lack that special "it" factor, let Eddie unlock your potential as an artist.