Introduction to Particles in Toon Boom Harmony
By gaining a good understanding of how particles can be generated, rendered, and affected in Harmony, you'll be able to dive in with creating your own particles. Software required: Toon Boom Harmony.
What you'll learn
By gaining a good understanding of how particles can be generated, rendered, and affected in Harmony, you'll be able to dive in with creating your own particles.We'll begin by learning how to construct the foundation of a basic particle system by bringing in some important key particle modules from our module library into the network view. From here we'll learn about some basic functions of the sprite-emitter to see how we can generate particles using some simple examples for our sprites. Following this, we'll cover some common action modules that you might find yourself using when constructing various particle systems. Along the way, we'll also learn how to define our particle's region of influence and control the size and color of our particles over their age. After this, we'll spend some time designing sprites for our own fire particle system and explore how we can effectively construct this system. Finally, we'll finish by attaching our flames to a torch by setting up a proper hierarchy arrangement in our network view. Software required: Toon Boom Harmony.
Table of contents
- Constructing a Basic Particle System 12m
- Generating Particles in the Sprite-emitter 12m
- Exploring Additional Action Modules 12m
- Defining Our Particle Region 9m
- Controlling Particle Size Over Age 9m
- Controlling Particle Colors Over Age 12m
- Designing Our Fire Sprites in the Drawing View 10m
- Constructing Our Particle System for Our Flames 10m
- Adding Velocity and Kill Modules to Our Fire Particles System 11m
- Adjusting the Region of Influence for Our Fire Particles System 6m
- Controlling the Size and Color of Our Fire Particles Over Age 17m
- Attaching Our Flames to Our Torch 10m
- Emitter Blend Modes 7m
- Setting Pre-roll Frames and Exporting 7m