Introduction to Mudbox 2015
In this series of lessons, we'll take an in depth look at Mudbox, a powerful sculpting and texture painting application. Software required: Mudbox 2015.
What you'll learn
In this series of lessons, we'll take an in depth look at Mudbox, a powerful sculpting and texture painting application. We'll begin by exploring the Mudbox interface and talking about the basics of working with geometry in Mudbox. We'll cover methods for getting geometry into Mudbox, how to transform it around the scene, and subdivide it in preparation for sculpting. We'll proceed from there by using a project based approach to create an action figure complete with packaging as we cover the sculpting and painting tools. We'll talk about changing our tool properties to get different results and using stamps and stencils to create various looks. We'll use sculpt layers to add detail in a very flexible way and create a custom Vector Displacement Map to quickly repeat sculpted detail. We'll go over some on-target presentation features in Mudbox and move on to painting textures. We'll cover Mudbox's paint layer functionality and learn to project detail from images onto our models. We'll also talk about features like retopologizing meshes, the Pose tools, and working with multiple paint layers and channels. We'll finish up by talking about how Mudbox integrates with other applications like Maya, 3ds Max, and Softimage. This training will give you the chance to learn the ins and outs of Mudbox by going through the process with a project based approach. Software required: Mudbox 2015.
Table of contents
- Overview of the User Interface 9m
- Navigating the 3D View 5m
- Mudbox Starting Meshes 5m
- Importing Geometry 6m
- Creating Geometry 5m
- Subdividing Meshes 7m
- Working with Geometry 5m
- Sculpting and Painting Overview 9m
- Starting the Character Sculpt 11m
- Modifying the Base Topology 9m
- Sculpting the Main Features 13m
- Adding Rocky Cracks 8m
- Adding Bumpy Surface Detail 6m
- Creating a Custom Vector Displacement Map 11m
- Adding the Eyes 2m
- Adding New Geometry 6m
- Adding and Modifying Materials 6m
- Adding Lights to the Scene 6m
- Using Viewport Filters 6m
- UV Layout Concepts 7m
- Painting the Body 7m
- Modifying Textures 6m
- Painting Different Channels 9m
- Painting the Hammer 7m
- Projection Painting the Packaging Card 7m
- Painting the Plastic Cover 6m
- Using the Pose Tools 8m
- Extracting Maps in Mudbox 10m