Introduction to Mudbox 2013
In this course we will take an in-depth look at how to use Mudbox, a powerful sculpting and painting application. Software required: Mudbox 2013.
What you'll learn
In this course we will take an in-depth look at how to use Mudbox, a powerful sculpting and painting application. We'll begin by exploring the Mudbox interface and talking about the basics of working with geometry in Mudbox. We'll cover methods for getting geometry into Mudbox, how to transform it around the scene, and subdivide it in preparation for sculpting. We'll proceed from there by using a project based approach to cover the sculpting and painting tools. We'll also create tile-able stencils we can use to add sculpted detail. We'll talk about changing our tool properties to get different results and using stamps and stencils to create various looks. We'll go over some on-target presentation features in Mudbox and move on to painting textures. We'll cover Mudbox's paint layer functionality and talk about some of the newer features like tiling planes, the curve tools, and flipping objects. We'll also talk about the Pose tools and working with multiple paint layers and channels. We'll finish up by talking about how Mudbox integrates with other applications like Maya, 3ds Max, and Softimage. This course will give you the chance to learn the ins and outs of Mudbox by going through the process with a project based approach. Once you've completed these lessons, you'll be able to take what you've learned and apply it to your own work. Software required: Mudbox 2013.
Table of contents
- Overview of the Interface 11m
- Navigating the 3D View 6m
- Using Mudbox Starting Meshes 4m
- Importing Geometry 8m
- Subdividing Geometry 9m
- Moving and Displaying Objects 9m
- Sculpting and Painting Overview 10m
- Beginning the Character Sculpt 7m
- Detailing the Head 13m
- Detailing the Hands 10m
- Using Stamps to Apply Detail 9m
- Creating a Custom Tileable Map 10m
- Using Sculpt Layers to Modulate Detail 9m
- Using the Pose Tools 13m
- Adjusting the Posed Sculpt 6m
- Adding Accessories and Clothing 15m
- Shaping the Clothing 8m
- Sculpting Wrinkles into the Clothing 14m
- Working with the Curve Tools 10m
- Duplicating and Flipping Objects 7m
- Adding and Modifying Materials 9m
- Working with Lights 8m
- Using the Viewport Filters 5m
- UV Layout Concepts 7m
- Adding a Base Paint Layer to the Body 8m
- Finishing the Head Texture 7m
- Finishing the Hand Texture 7m
- Modifying Textures 5m
- Painting the Eyes with Ptex 12m
- Projecting Decals Onto the Clothing 8m
- Painting the Wall and Floor 10m
- Extracting Maps in Mudbox 11m