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Introduction to Mudbox 2012

In this course, we will go over every thing you need to know to start using Mudbox 2012. Software required: Mudbox 2012 and up.

Justin Marshall - Pluralsight course - Introduction to Mudbox 2012
by Justin Marshall

What you'll learn

In this course, we will go over every thing you need to know to start using Mudbox 2012. You will get a ground up look at the powerful sculpting and texture painting application, Mudbox. We will begin by taking a look at the Mudbox interface and talking about the basics of working with geometry in Mudbox. We will cover methods for getting geometry into Mudbox, how to transform it around the scene, and subdivide it in preparation for sculpting. We will proceed from there by using a project based approach to cover the sculpting and painting tools. We will also create our own Vector Displacement Maps that we can use to sculpt. We will talk about changing our tool properties to get different results and using stamps and stencils to create various looks. We will go over some on-target presentation features in Mudbox and move on to painting textures. We will cover the Mudbox paint layer functionality and talk about new features in 2012 like uv-less PTEX painting and layer masks. We will talk about the Pose tools and painting opacity maps for our meshes. We'll finish up by talking about how Mudbox integrates with other applications like Photoshop, Maya, 3ds Max, and Softimage. This course will give you the chance to learn the ins and outs of Mudbox by going through the process with a project based approach. Once you have completed these lessons, you will be able to take what you have learned and apply it to your own work. Software required: Mudbox 2012 and up.

Table of contents

About the author

Justin Marshall - Pluralsight course - Introduction to Mudbox 2012
Justin Marshall

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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