Introduction to Mudbox 2012
In this course, we will go over every thing you need to know to start using Mudbox 2012. Software required: Mudbox 2012 and up.
What you'll learn
In this course, we will go over every thing you need to know to start using Mudbox 2012. You will get a ground up look at the powerful sculpting and texture painting application, Mudbox. We will begin by taking a look at the Mudbox interface and talking about the basics of working with geometry in Mudbox. We will cover methods for getting geometry into Mudbox, how to transform it around the scene, and subdivide it in preparation for sculpting. We will proceed from there by using a project based approach to cover the sculpting and painting tools. We will also create our own Vector Displacement Maps that we can use to sculpt. We will talk about changing our tool properties to get different results and using stamps and stencils to create various looks. We will go over some on-target presentation features in Mudbox and move on to painting textures. We will cover the Mudbox paint layer functionality and talk about new features in 2012 like uv-less PTEX painting and layer masks. We will talk about the Pose tools and painting opacity maps for our meshes. We'll finish up by talking about how Mudbox integrates with other applications like Photoshop, Maya, 3ds Max, and Softimage. This course will give you the chance to learn the ins and outs of Mudbox by going through the process with a project based approach. Once you have completed these lessons, you will be able to take what you have learned and apply it to your own work. Software required: Mudbox 2012 and up.
Table of contents
- Overview of the User Interface 11m
- Navigating the 3D View 5m
- Using Mudbox Starting Points 5m
- Importing Geometry 5m
- Subdividing Geometry 6m
- Working with Geometry 5m
- Overview of the Sculpting and Painting Tools 9m
- Beginning the Dragonfly Sculpt 8m
- Detailing the Dragonfly Body 8m
- Detailing the Dragonfly Head 6m
- Adding Surface Detail with Stamps 9m
- Using the Pose Tools to Shape the Legs 6m
- Sculpting the Legs 8m
- Creating and Using Vector Displacement Maps 11m
- Using Sculpt Layers 6m
- Working with Materials 6m
- Adding Lights to the Scene 8m
- Using the Viewport Filters 8m
- Adding a Base Color to the Body 7m
- Painting the Main Body Color 9m
- Using Layer Masks to Modify the Texture 7m
- Adjusting the Body Color 6m
- Painting the Leg Texture 7m
- Painting an Opacity Map for the Wings 8m
- Painting the Wing Color 5m
- Using Ptex to Paint the Eyes 9m
- Modifying Textures with Photoshop 6m
- Extracting Maps in Mudbox 6m
- Integrating Mudbox with Other Applications 8m