Introduction to Mudbox 2011
In this course, we will go over the basics of working in Mudbox, including sculpting geometry, painting textures, posing models, and exporting meshes and maps. Software required: Mudbox 2011.
What you'll learn
In this course, we will go over the basics of working in Mudbox, including sculpting geometry, painting textures, posing models, and exporting meshes and maps. Mudbox is a powerful creation tool for 3D artists. It allows us to sculpt very high resolution models, paint elaborate textures for them, and output the meshes in a useable state. Using a project-based approach, we'll go over the basics of working in Mudbox, such as the user interface and working with geometry. We'll look at sculpting and painting topics, such as working with stamps, setting brush properties, working with Paint Layers, using Mudbox with Adobe Photoshop and painting multiple channels. We'll also cover methods for the creation of Vector Displacement Maps to reproduce complex detail, and we'll learn to use the Pose tools to quickly deform or pose our models. By the end of this course, you'll have the understanding you need to integrate Mudbox into your own workflow and get started sculpting and painting your own custom projects. Software required: Mudbox 2011.
Table of contents
- Exploring the User Interface 11m
- Navigating the 3D View 5m
- Working with Mudbox Meshes and Displaying Geometry 4m
- Importing Geometry into Mudbox 8m
- Working with Subdivision Levels in Mudbox 7m
- Manipulating Geometry in Mudbox 6m
- Sculpting and Painting Basics 10m
- Shaping Geometry Using the Grab Brush 5m
- Blocking in Large Shapes on the Creature 10m
- Refining the Shell and Membrane 11m
- Detailing the Inner Shell 9m
- Sculpting the Underside of the Creature 9m
- Sculpting the Front and Back Spines 8m
- Adding Surface Detail to the Main Shell 7m
- Detailing the Creature's Head 8m
- Sculpting the Legs of the Creature 7m
- Creating and Using Vector Displacement Maps 11m
- Using Sculpt Layers to Blend Detail 8m
- Adding and Manipulating Materials 7m
- Adding Lights to Mudbox Scenes 6m
- Using the Viewport Filters 6m
- Painting a Base Color for the Body of the Creature 9m
- Painting the Membranes 7m
- Adding Incandescence to the Membranes 8m
- Using the Dry Brush to Paint the Shell 7m
- Using the Image Adjustment Brushes to Modify Textures 6m
- Painting the Spine and Underside of the Creature 7m
- Painting the Creature's Legs 9m
- Adding Detail Using Projection Painting 4m
- Working with Mudbox and Adobe Photoshop 8m
- Extracting Maps in Mudbox 9m
- Using the Pose Tools 9m
- Working with Mudbox and Maya 7m