Introduction to MotionBuilder 2014
In this set of tutorials you will learn how to use MotionBuilder's advanced and intuitive animation tools. Software required: Autodesk MotionBuilder 2014.
What you'll learn
In this set of tutorials you will learn how to use MotionBuilder's advanced and intuitive animation tools. We'll start by learning how to load files into MotionBuilder. We'll then get comfortable with its navigation and transform controls. From there we'll learn how to set our preferences, work with its View and Display menus, and learn a few ways we can align parent objects, along with learning how to use its Transport Controls for playing back our animations. We'll then become familiar with its powerful animation tools, while learning how to create takes, and switch our key interpolation types. We'll jump into MotionBuilder's FCurves Window and learn several ways we can modify a keyframe's tangent, which allows us to polish our animations without cluttering our function curves with extra keys. We'll learn how to retarget animation, add to our animations with the help of Animation Layers, and learn how to create animation cycles from Motion Capture. To finish the training, we'll learn to use MotionBuilder's Camera Switcher to create camera cuts that can be previewed directly from the software, as well as how to export our work out of the application. By the end of this tutorial, you'll be equipped with the foundation you need to work comfortably inside of MotionBuilder. Software required: Autodesk MotionBuilder 2014.
Table of contents
- Loading Files into MotionBuilder 4m
- Exploring the Navigation Controls 5m
- Transforming Objects 12m
- Setting Your Preferences 6m
- The View and Display Menus 8m
- Working with the Transport Controls 7m
- Aligning and Parenting Objects 6m
- The Key Controls Window 14m
- Creating Takes 4m
- Locking and Muting Channels and Adjusting Keys on the Timeline 5m
- Extra Key Modes 4m
- Characterizing a Model 16m
- The Control Rig 5m
- Auxiliary Pivots 7m
- Pinning Effectors and Enabling Floor Contacts 8m
- Pose Controls 7m
- Retargeting Animation 9m
- Animation Layers 5m
- Seamlessly Cycling Animation in the Fcurves Window 8m
- Looping Motion Capture in-place to Create Cycles 10m
- Finishing Our Run Cycle 10m
- Working with Trajectories 6m
- Animating Camera Cuts with the Camera Switcher 10m
- Rendering Real-time Previews 4m
- Exporting Files 6m
- Blending Between Fk and Ik 5m
- A Look at the Multi-referential Constraint 6m