Introduction to MotionBuilder 2012
In this series of lessons, you will be provided with the foundations of working inside of MotionBuilder. Software required: MotionBuilder 2012.
What you'll learn
In this series of lessons, you will be provided with the foundations of working inside of MotionBuilder. In this series of lessons, we'll learn the foundations of working inside of MotionBuilder. We'll begin by familiarizing ourselves with MotionBuilder's interface and how to load in files and other assets. We'll learn how to move objects in 3d space and learn how to work with its Transport Controls for playing back animation. We'll learn about its keyframing tools, like the Key Controls and Fcurves window, for creating, polishing, and cycling animation. We'll then discuss Characterization, which is the process of making your characters ready for animation and retargeting. We'll learn how to work with its advanced Control Rig and how to use its Pose Controls to build performances faster. From there, we will learn how to work with its robust animation layering system, how to set up cameras, and how to create real-time movies for previews. This course will provide you with the solid foundation you need to comfortably integrate MotionBuilder into your production pipeline to create animation faster and easier. Software required: MotionBuilder 2012.
Table of contents
- Loading Files into MotionBuilder 6m
- Exploring MotionBuilder's Navigation Controls 4m
- Transforming Objects in MotionBuilder 7m
- Saving and Undo Preferences 3m
- The View and Display Menus 7m
- Working with the Transport Controls 5m
- Parenting and Aligning Objects 4m
- The Key Controls Window 8m
- Extra Keying Modes 4m
- Characterizing a Character Model 13m
- The Control Rig 7m
- Auxiliary Pivots 7m
- Setting up Floor Contacts 4m
- Pose Controls 5m
- Retargeting Animation 6m
- Animation Layers 13m
- Managing Animation in the Fcurves Window 12m
- Seamlessly Cycling Animation in the Fcurves Window 5m
- Fcurves and the Key Controls Window 6m
- Looping Motion Capture in-place to Create Cycles 8m
- Working with Trajectories 4m
- The Parent/child Constraint 6m
- The Multi-referential Constraint 4m
- Creating a Custom Camera 5m
- Switching Between Cameras During Playback via the Story Window 3m
- Rendering out Movies for Previews 3m
- Exporting Files in No Time with the New Send to Feature 2m