Introduction to Motion Capture in MotionBuilder
In this course we will learn the basics of using motion capture data to drive our characters. Software required: MotionBuilder 2009 and up.
What you'll learn
In this course we will learn the basics of using motion capture data to drive our characters. We will be able to take motion capture source and convert it into a format that MotionBuilder natively understands and then use that mocap data to create new and life-like animations quickly and easily. In this series of lessons we'll learn how import motion capture data and edit it inside of MotionBuilder. We'll begin this project by taking a single motion capture clip and putting it onto a character using the Story Window. Then, we will extend this to using multiple clips on the same character and how we can create a seamless blend between the two clips using the ghosting, blending, and matching features of the Story window. We will then take the mocap data and plot it down to keyframes so we can edit it in the f-curve window. Finally, we'll learn how to format external BVH mocap data to work with MotionBuilder. Software required: MotionBuilder 2009 and up.
Table of contents
- Putting Mocap Data Onto a Rig Using the Story Window 4m
- Working with Multiple Clips and Moving Clips Using Ghosting 4m
- Blending Clips in the Story Window 5m
- Using Matching to Position and Rotate Clips 5m
- Plotting Tracks to Edit Keyframes in the F-curve Window 5m
- Creating a MotionBuilder FBIK Rig from a BVH File 5m
- Converting BVH Mocap Data to Work with Other FBIK Rigs 4m