Introduction to Modeling in Softimage
In this Softimage tutorial, we'll cover the basics of constructing models in Softimage 2014. Software required: Softimage 2014.
What you'll learn
In this Softimage tutorial, we'll cover the basics of constructing models in Softimage 2014. We'll begin by looking at the various types of geometry available to you. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient. We'll also take a look at several modeling tools, including polygonal tools like extruding and splitting edges for adding resolution and Surface tools like loft and revolution to create smooth surfaces. We'll take a look at using a smoothing workflow and use deformers to help shape our models. We're not going to talk about all of Softimage's modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process. Once you have a better understanding of how these tools work together, you'll be able to create your own modeling solutions and really come up with a workflow that's comfortable to you. For an additional learning resource, download your free copy of our Key Modeling Terms Reference Guide and PDF so you can get comfortable with important 3D modeling terminology. Software required: Softimage 2014.
Table of contents
- Introduction to Polygons 8m
- Introduction to Surfaces 8m
- Smoothing Workflows 7m
- Hierarchy and Workflow Concepts 6m
- Project Overview 3m
- Setting up Rotoscopes 5m
- Building the Car Body 12m
- Detailing the Body 7m
- Building the Tire with Curves 5m
- Constructing the Wheel from Multiple Pieces 9m
- Modeling the Screw Head 4m
- Completing the Wheel 6m
- Adding the Knobby Tire Tread 9m
- Building the Springs 9m
- Modeling the Car Frame 7m
- Building the Battery Box 6m
- Modeling the Spring Connectors 6m
- Connecting the Wheels and Springs 6m
- Modeling the Spoiler 7m
- Connecting the Spoiler to the Frame 5m
- Modeling the Bumper 5m
- Adding the Top Cover 8m
- Adding the Antenna 5m
- Blocking in the Remote Control 5m
- Modeling the Controls 6m
- Creating the Surface Detail 6m
- Adding the Switch 5m
- Deforming the Remote 4m
- Adding the Axles 3m
- Cleaning up the Scene 4m
- Adding Simple Materials 8m
- Applying Texture Maps 9m