Introduction to Modeling in MODO 302
Learn a time-saving workflow to automotive modeling and a multitude of modeling tools and techniques that can be used for film, games, and design. Software required: modo 302 and up.
What you'll learn
Learn a time-saving workflow to automotive modeling and a multitude of modeling tools and techniques that can be used for film, games, and design. Contains 5.5 hours of project-driven training. Perfect for new and experienced artists using modo. Popular highlights include: Modeling Tools Overview; Working with Mesh Items; Copying/Pasting Geometry; Selection Methods; Beveling Polygons and Edges; Adding Edge Loops; Backdrop Images for Reference; Creating Geometry with Curves; Joining Geometry; Reusing Geometry; Modeling with Deformers; Shaping Objects with Element Move; Combining Falloffs and Transforms; Working with Symmetry; Mirroring Geometry; Extruding Geometry Along Curves; Flex Tool; Modeling with Primitives; Extruding Polygons; Adding Geometry with Edge Extend; Creating Fitted Panels; Cloning Geometry Along Curves; Adding Edges with Edge Slice; Placing Geometry with Mesh Paint; Adding Materials; Rendering with HDRI. Software required: modo 302 and up.
Table of contents
- Working with Mesh Items 7m
- Adding Backdrop Images for Reference 9m
- Blocking in the Body of the Car 13m
- Beginning to Shape the Car 14m
- Adding the Wheel Wells 16m
- Aligning the Panel Details 11m
- Shaping the Headlight Area 15m
- Detaching Body Panels 5m
- Adding Thickness to the Body Panels 8m
- Adding Insets to the Body Panels 13m
- Creating the Grill and Front Fender 15m
- Using Curves and Patches to Create the Grill 7m
- Creating the Roof and Windshield of the Car 10m
- Adding the Trunk Detail 10m
- Adding Trim to the Wheel Wells 7m
- Attaching a New Fender Piece to the Trim 13m
- Creating the Back Fender Detail 10m
- Attaching the Trim to the Back Fender 11m
- Adding Black Window Backing 11m
- Building the Running Boards 6m
- Modeling the Gas Cap 7m
- Building the Mirror and Door Handle 14m
- Cloning Vent Pieces 6m
- Adding Headlights and Taillights 7m
- Building the Tire 7m
- Modeling the Rim 9m
- Shaping the Spokes 6m
- Finishing the Wheels 10m
- Creating the License Plate 7m
- Modeling the Antenna 6m
- Adding a Logo with Mesh Paint 7m
- Adding Side Details 12m
- Assigning Materials 10m
- Creating a Final Render 5m