Course
Skills Expanded
Introduction to Modeling in MODO
In this MODO tutorial we'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques in MODO. Software required: MODO 701.
What you'll learn
In this MODO tutorial we'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques in MODO.
- We'll begin by looking at polygon and subdivision geometry and how MODO works with that geometry.
- We'll take a look at a variety of modeling in Modo tools you can use in your daily work.
- We'll split edges with Loop Slice and Add Loop.
- We'll learn to Bevel and Extrude.
- And we'll learn to use Action Centers and Falloffs to change how our tools affect the geometry.
- We'll also talk about subdivision surfaces and how they can be used to create very smooth models with edges that have been hardened through edge weighting or actual geometry.
Once you have a better understanding of how these tools work together, you'll be able to create your own modeling solutions and really come up with a workflow that's comfortable to you.
Software required: MODO 701.
Table of contents
Introduction and Project Overview
1min
Introduction to Modeling in MODO
234mins
- Working with Polygons 7m
- Working with Subdivision Surfaces 8m
- Hierarchy and Workflow Concepts 8m
- Working with the Tool Pipe 10m
- Project Overview 5m
- Setting up Backdrops 7m
- Building the Car Body 11m
- Detailing the Body 10m
- Finishing the Body 5m
- Modeling the Tire 4m
- Modeling the Wheel 9m
- Completing the Wheel 7m
- Modeling a Screw Head 6m
- Adding the Tire Tread 6m
- Building the Shocks 11m
- Modeling the Framework 8m
- Building the Undercarriage 5m
- Modeling the Shock Connectors 8m
- Connecting the Wheels and Shocks 8m
- Modeling the Spoiler 9m
- Connecting the Spoiler to the Frame 5m
- Modeling the Bumper 5m
- Adding the Top Cover 8m
- Adding the Antenna 4m
- Blocking in the Remote Control 5m
- Modeling the Controls 6m
- Creating the Surface Detail 7m
- Adding Control Rims 4m
- Building a Switch 9m
- Adding Simple Materials 10m
- Creating a UV Layout 6m
- Applying and Creating Textures 12m