Introduction to Modeling in Maya 2012
In this Maya modeling tutorial, we will get an introductory look at the modeling process in Maya. Software required: Maya 2012 and up.
What you'll learn
In this Maya modeling tutorial, we will get an introductory look at the modeling process in Maya. We will use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques gleaned from production experience. We will begin by looking at the various types of geometry available to you and how you can actually convert between those different types. You will learn how to organize your model into hierarchies and keep your scene clean and efficient. We will also take a look at several modeling tools, including polygonal tools like extrude and the insert edge loop tool for adding resolution, NURBS tools like loft and extrude to create smooth surfaces, and a few subd tools as well. We will take a look at using a smoothing or subdivision workflow and use deformers to help shape our models. Software required: Maya 2012 and up.
Table of contents
- Introduction to Polygons 13m
- Introduction to Nurbs 12m
- Introduction to Subdivision Surfaces 13m
- Hierarchy and Workflow 10m
- Model Overview 5m
- Setting up Image Planes 6m
- Drawing out the Bike Frame 12m
- Building the Front Fork 14m
- Adding the Front Pivot 15m
- Finishing the Front Fork 10m
- Beginning the Wheel 9m
- Finishing the Back Wheel 9m
- Creating Spokes for the Front Wheel 12m
- Modeling the Handlebars 7m
- Finishing the Handlebars 10m
- Adding the Hubless Sprocket 7m
- Building the Interior of the Sprocket 8m
- Modifying the Frame to Accommodate the Sprocket 5m
- Building the Chain Guard 10m
- Modeling the Interior of the Chain Guard 8m
- Adding the Bicycle Seat 10m
- Modeling the Seat Springs 7m
- Building the Front Screen 7m
- Building the Pedals 8m
- Finishing the Pedals 5m
- Adding Outer Frame Pieces 5m
- Starting the Brakes 11m
- Building the Brake Handles 6m
- Adding the Brake Lines 8m
- Modeling the Kickstand 6m
- Adding Text to the Model 8m
- Finishing Model Setup 8m
- Adding Materials and Creating Render 14m