Introduction to Modeling in Maya
In this tutorial we'll go through the modeling process in Maya 2014.
What you'll learn
In this tutorial we'll go through the modeling process in Maya 2014. We'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and production techniques. We'll begin by looking at the various types of geometry available to you. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient. We'll also take a look at several modeling tools, including polygonal tools like extrude and the insert edge loop tool for adding resolution, NURBS tools like loft and extrude to create smooth surfaces, and a few of the new tools in Maya 2014 as well. We'll take a look at using a smoothing workflow and use deformers to help shape our models. We're going to take a slightly different approach to this introduction tutorial, in that we're not going to talk about all of Maya's modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process.
Table of contents
- Introduction to Polygons 13m
- Introduction to Nurbs 9m
- Using a Smoothing Workflow 10m
- Hierarchy and Scene Organization 8m
- Project Overview 4m
- Setting up Reference Images 6m
- Building the Car Body with Polygons 13m
- Modifying the Body Shape 7m
- Revolving the Tire 8m
- Modeling the Rim 12m
- Building a Screw Head 8m
- Completing the Wheel 6m
- Adding a Knobby Tire Tread 9m
- Constructing the Spring 10m
- Modeling the Car Frame 8m
- Building the Battery Box 8m
- Adding the Undercarriage 6m
- Modeling the Spring Connectors 8m
- Connecting the Wheels and Springs 13m
- Modeling the Spoiler 8m
- Connecting the Spoiler to the Frame 6m
- Modeling the Bumper 8m
- Adding the Top Cover 9m
- Adding the Antenna 5m
- Blocking in the Remote Geometry 7m
- Building the Controls 6m
- Creating Surface Detail 11m
- Adding Rims Around the Controls 6m
- Adding the On/Off Switch 5m
- Hierarchy and Cleanup 8m
- Adding Simple Materials 9m
- Adding Textures 15m