Introduction to Modeling in CINEMA 4D R11.5
In this CINEMA 4D tutorial, we will learn the tools and techniques that will allow us to begin modeling in CINEMA 4D. Software required: CINEMA 4D R11.5.
What you'll learn
In this CINEMA 4D tutorial, we will learn the tools and techniques that will allow us to begin modeling in CINEMA 4D. CINEMA 4D offers a number of options for creating 3d geometry ranging from traditional polygon modeling tools to powerful spline based techniques. Because of its many pieces, a Swiss Army Knife will provide a great project for us to begin building different types of shapes in CINEMA 4D. We'll look at dealing with different types of geometry available to us. We'll use various tools to begin modifying polygon geometry by adding edges, extruding out faces, and smoothing the geometry. We'll also explore several methods for adding geometry using splines. We'll explore CINEMA 4D's very flexible, hierarchy-based workflow that will allow us to make modifications to many parts of our model after we've created them. We'll also touch on using Cloner Objects, spline effectors, and working with nulls and pivots. In building our knife, we'll cover a wide array of modeling tools that will allow you to quickly get up to speed building your own geometry in CINEMA 4D. Software required: CINEMA 4D R11.5.
Table of contents
- Working with Polygons 9m
- Working with Splines 11m
- Working with the Hyper NURBS Object 7m
- Setting up Reference Images 6m
- Building a Pivot with Primitives 11m
- Creating a Full Section from Polygons 9m
- Building the Caps with Splines 7m
- Modeling the Saw with Extrusions 9m
- Building the Small Screwdriver 7m
- Finishing the Saw Section 11m
- Creating the Magnifying Glass with Splines 15m
- Modeling the Small Knife and Finishing the Section 8m
- Building the Bottle Opener with Polygon Geometry 10m
- Using a Boolean to Finish the Bottle Opener Section 6m
- Using a Helix Spline to Build the Corkscrew 8m
- Beginning the Scissors 11m
- Finishing the Scissors Section 5m
- Using Stitch and Sew to Create the Large Blade 8m
- Extruding the Blade Hilt and Indention 6m
- Completing the Large Knife Blade Section 9m
- Assembling the Sections of the Knife 10m
- Using a Cloner Object to Create the Key Chain 10m
- Adding a Key Ring with a Sweep NURBS Object 7m
- Adding Materials and Textures to the Knife 16m