Introduction to Modeling in CINEMA 4D R16
In this CINEMA 4D tutorial, we'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques.
What you'll learn
We'll begin by looking at polygons and how CINEMA 4D works with that geometry. As we build up a simple robot character from scratch, we'll look at a variety of polygon modeling tools you can use in your daily work - tools like the Knife, Extrude, and Bevel. We'll also learn to use generators to create geometry from primitive or custom splines. We'll learn to smooth objects with a Subdivision surface and how we can modulate the edge hardness. We won't be covering all of CINEMA 4D's many modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process. By the end of this CINEMA 4D training, you'll have a better understanding of how these tools work together, you'll be able to create your own modeling solutions and really come up with a workflow that's comfortable to you.
Table of contents
- Working with Primitives and Polygons 7m
- Hierarchy and Workflow Concepts 7m
- Project Overview 3m
- Setting up Reference Images 4m
- Modeling the Body Base 9m
- Adding Detail to the Polygon Body 8m
- Building the Head and Seal 7m
- Extruding the Shoulders 9m
- Creating the Arms with Splines 7m
- Modeling the Forearm with a Loft 8m
- Finishing the Forearm 8m
- Building the Hands 10m
- Modeling the Upper Leg 8m
- Adding the Lower Leg 7m
- Building the Foot 6m
- Extruding in the Eye and Mouth 6m
- Adding Mouth Detail with Cloners 8m
- Modeling Front Lights with Cloners 4m
- Creating the Power Button with Splines 8m
- Adding Simple Materials 7m
- Organization and Clean-up 7m