Introduction to Modeling in Blender
In this training we'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques in Blender. Software required: Blender 2.70.
What you'll learn
In this training we'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques in Blender. We'll begin by looking at polygon geometry and learn about its different components. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient. We'll also take a look at multiple modeling tools, including Extrude and the Loop Cut and Slide for adding resolution, Inset, and Bevel. We'll take a look at using a smoothing or subdivision workflow and use modifiers to help shape our models and work symmetrically. We're going to take a slightly different approach to this introduction training, in that we're not going to talk about all of Blender's modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process. Once you have a better understanding of how these tools work together, you'll be able to create your own modeling solutions and really come up with a workflow that's comfortable to you. Software required: Blender 2.70.
Table of contents
- Working with Objects 7m
- Introduction to Polygons 9m
- Object Smoothing 7m
- Hierarchy and Workflow 7m
- Project Overview 5m
- Adding Background Images 6m
- Blocking in the Body 7m
- Detailing the Body 8m
- Finishing the Body 8m
- Blocking in the Head Shape 7m
- Adding the Mouth 7m
- Modeling the Neck 5m
- Adding the Ears 6m
- Creating Antenna 8m
- Building the Eyes 7m
- Modeling the Shoulder Socket 7m
- Modeling an Arm 7m
- Building the Hands 6m
- Modeling the Leg 7m
- Modeling the Foot 6m
- Modeling the Chest Pipes 6m
- Applying Modifiers 6m
- Scene Cleanup 4m