Introduction to Modeling in 3ds Max 2012
In this 3ds Max tutorial, we will learn about the different modeling techniques available in 3ds Max to create a future concept bike. Software required: 3ds Max 2012.
What you'll learn
In this 3ds Max tutorial, we will learn about the different modeling techniques available in 3ds Max to create a future concept bike. In this tutorial, we'll be discussing some the introductory methods for modeling in 3ds Max 2012 and you should begin to develop techniques that will complement your own style of modeling. Throughout these lessons, we will learn a variety of different modeling methods, such as spline modeling, that will allow you to model irregular objects with ease. Then we'll learn how to use primitive geometry to build some of the more complex objects of our concept bike. We'll also be introduced to several of the common tools used for modeling in 3ds Max. Finally, we'll learn how to create some basic materials for our bike to create some really stunning 3d renders. By the end of this tutorial, you should have a solid grasp of the different modeling techniques and begin coming up with a modeling style that works best for you. Software required: 3ds Max 2012.
Table of contents
- Introduction to Editable Geometry 7m
- Introduction to Splines 9m
- Setting up Image Planes 7m
- Creating the Bike Frame 17m
- Finishing the Bike Frame 17m
- Creating the Fender 8m
- Finishing the Fender 8m
- Creating the Front Pivot 11m
- Finishing the Front Pivot 11m
- Creating the Forks 11m
- Creating the Spokes 11m
- Finishing the Spokes 10m
- Creating the Front Tire 10m
- Creating the Rear Wheel 10m
- Creating the Handle Bars 9m
- Finishing the Handle Bars 10m
- Creating the Sprocket 7m
- Creating the Interior of the Sprocket 10m
- Creating the Chain Guard 8m
- Creating the Interior of the Chain Guard 9m
- Creating the Seat 6m
- Creating the Seat Springs 10m
- Creating the Front Screen 8m
- Creating the Pedals 8m
- Creating the Crank Arm 7m
- Creating the Frame Accents 11m
- Creating the Brake System 11m
- Continuing the Brake System 13m
- Finishing the Brake System 12m
- Creating the Kick Stand 8m
- Adding Text 6m
- Adding Materials 16m
- Finishing the Bike 8m