Introduction to Modeling in 3ds Max
We'll begin this 3ds Max modeling tutorial by looking at the various types of geometry available to you. Software required: 3ds Max 2014.
What you'll learn
We'll begin this 3ds Max modeling tutorial by looking at the various types of geometry available to you. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient. We'll also take a look at several modeling tools, including polygonal tools like extrude and the swift loop tool for adding resolution, Spline modeling techniques to create smooth surfaces, and many other tools and techniques as well. We'll take a look at using a smoothing or subdivision workflow and use modifiers to help shape our models. We're going to take a slightly different approach to this introductory training, in that we're not going to talk about all of 3ds Max's modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process. If you have questions on a specific tool, try doing a search and you're sure to find a lesson on it. Once you have a better understanding of how these tools work together, you'll be able to create your own modeling solutions and really come up with a workflow that's comfortable for you. Software required: 3ds Max 2014.
Table of contents
- Working with Geometry 13m
- Working with Splines 8m
- Smoothing Workflows 7m
- Organization and Hierarchy 8m
- Setting up Reference Images 7m
- Blocking in the Car Shell 15m
- Adding Detail to the Car Shell 10m
- Modeling the Tires 7m
- Modeling the Wheel 12m
- Modeling the Screw Head 7m
- Assembling the Wheels 14m
- Modeling the Springs 15m
- Adding Tire Tread 9m
- Modeling the Frame 9m
- Modeling the Carriage 14m
- Modeling the Spring Connectors 11m
- Assembling the Suspension Parts 14m
- Mirroring the Suspension Parts 5m
- Modeling the Spoiler 7m
- Connecting the Spoiler to the Frame 6m
- Modeling the Bumper 8m
- Modeling the Car Shell Cover 15m
- Modeling the Antenna 12m
- Blocking in the Remote 8m
- Blocking in the Control Knobs 9m
- Modeling the Remote Surface Detail 12m
- Cleaning up the Geometry and Organizing the Scene 12m
- Assigning Basic Materials 12m
- UV Basics 10m
- Texture Painting Overview 11m