Introduction to Modeling in 3ds Max 2009
Learn a fundamental workflow to Polygon, NURBS, and Splined-based modeling and time-saving techniques to creatively utilizing the robust tools available in 3ds Max. Software required: 3ds Max 2009 and up (required to open project files).
What you'll learn
Learn a fundamental workflow to Polygon, NURBS, and Splined-based modeling and time-saving techniques to creatively utilizing the robust tools available in 3ds Max. Contains nearly 4 hours of self-paced training for artists new to modeling in 3ds Max and experienced artists seeking a refresher. Popular highlights include: NURBS Workflow; Polygon Workflow; Splines and Patches Workflow; Scene Organization with Layers; Smoothing Methods; Working with Sub-objects; Sub-object Selection Methods; Adding Viewport Background Images; Scale Deformation; Cloning Geometry and Shapes; Mirroring Geometry; Sweep Modifier; Shell Modifier; Symmetry Modifier; Surface Modifier; FFD Modifiers; Lathe Modifier; Modifier Stack; Moving Pivot Points; Transforming Geometry and Shapes; Modifying Creation Parameters; Creating Booleans; Attaching and Detaching Objects; Welding Vertices; Rendering and Viewing Curves; HSDS Modifier for Subdivision Surfaces. Software required: 3ds Max 2009 and up (required to open project files).
Table of contents
- Working with Nurbs 5m
- Working with Smoothing and Subdivision Surfaces 6m
- Working with Splines and Patches 7m
- Project Overview and Interface Setup 3m
- Adding Viewport Background Images 3m
- Setting up a Layer Scale Template 4m
- Building Pivot Geometry with Primitives 6m
- Adding Resolution to the Pivot 6m
- Building a Full Section from the Pivot Geometry 11m
- Creating Caps from the Full Section 8m
- Modeling the Saw 9m
- Building the Screwdriver 8m
- Finishing the Saw Layer 14m
- Modeling the Magnifying Glass 13m
- Building the Small Knife 8m
- Finishing the Magnifying Glass Layer 6m
- Modeling the Bottle Opener 9m
- Finishing the Bottle Opener Layer 10m
- Building the Corkscrew 14m
- Starting the Scissors 10m
- Finishing the Scissors Layer 8m
- Creating the Large Knife Blade 9m
- Adding an Indentation and Hilt to the Large Blade 7m
- Finishing the Large Knife Blade Layer 13m
- Assembling the Parts of the Knife 9m
- Building the Chain Connector 5m
- Modeling the Chain 8m
- Adding the Key Ring 5m
- Adding Materials to the Knife 7m
- Setting up UVs on the Knife 4m
- Adding a Logo to the Knife 7m