Introduction to Materials in Blender
Creating realistic materials for your projects is easier than ever with Blender. This course will teach you about the Rendering Engine, creating different kinds of materials, using shaders and nodes, and more. Software required: Blender v2.75.
What you'll learn
Whether they're wood, plastic, or metal, the materials you render in your projects ought to look realistic. This course, Introduction to Materials in Blender, will help you to do just that. You'll start out by first looking at Blender's Cycles rendering engine and learning about the importance of a good light setup when building materials. You'll then move onto learning the basics of creating and applying materials (such as plastics, wood, marble, and more), the Diffuse and Glossy shaders, and the ins and outs of Blender's extremely powerful and vital shader, Node Editor. Finally, you'll learn about topics such as the importance of the Fresnel node, how to create bump maps through a procedural texture, and how you can copy and reuse existing materials. By the end of this course, you will have a strong understanding of how to work with materials in Blender so that you can begin creating realistic materials for your own projects with confidence. Software required: Blender v2.75.
Table of contents
- Setting up the Workspace 8m
- Using Blender's Cycles Rendering Engine 6m
- Applying Materials 10m
- Understanding the Diffuse Shader 10m
- Understanding the Glossy Shader 6m
- The Basics of the Node Editor 9m
- Creating a Plastic Material 13m
- Beginning the Wood Material 11m
- Finishing the Wood Material 10m
- Creating a Shader Group for Easy Editing 7m
- Creating the Material for the Frame of the Bike 10m
- Creating the Material for the Seat of the Bike 10m
- Creating the Material for the Handle Bars 6m
- Copying and Reusing Materials 10m
- Creating a Marble Material 13m