Introduction to MatchMover
In this series of lessons, we'll learn how to use MatchMover to take our 2D footage and create a 3D scene. Software required: MatchMover 2010 or higher.
What you'll learn
In this series of lessons, we'll learn how to use MatchMover to take our 2D footage and create a 3D scene. We'll begin this project by going through the basic workflow of importing the footage, running the automatic tracker and exporting a file into our 3D application. Then we'll learn how to move around MatchMover's 2D and 3D viewports to get a preview of the 3D objects. We'll then learn how to guide MatchMover's automatic tracker using Contours and how to create manual tracks. Before outputting our scene, we will learn how to create a coordinate system so that everything is aligned correctly. We'll finish by learning a few techniques to help the camera solve and render a preview video. Software required: MatchMover 2010 or higher.
Table of contents
- Importing 7m
- Previewing the Track Quality in 2D and 3D Space 8m
- Using Contours to Guide the Automatic Trackers 5m
- Manually Tracking to Get 3D Data out of MatchMover 5m
- Adding a Coordinate System to Properly Set the Scale and Axes 10m
- Manually Tracking to Help Camera Solve Accuracy 8m
- Cleaning the 2D Tracks to Solve Faster and Increase Quality 6m
- Manually Tracking Difficult Points Using Multiple Keyframes 3m
- Placing a 3D Object and Rendering a Preview Video 6m