Introduction to MassFX in 3ds Max
In this 3ds Max tutorial, we discover the power that MassFX can deliver when working with rigid bodies. Software required: 3ds Max 2012.
What you'll learn
In this 3ds Max tutorial, we discover the power that MassFX can deliver when working with rigid bodies. Throughout these tutorials, we'll learn how to utilize rigid bodies using the MassFX toolset. We'll start off by learning the basics of rigid bodies in 3ds Max. Then we'll move on into planning out our scene to give us the result we're looking for. Then we'll utilize some helpful scripts that will allow us to cut apart our geometry. Once the scene is prepared, we'll jump into applying dynamic, kinematic, and static rigid bodies to create the destructive scene we desire. Software required: 3ds Max 2012.
Table of contents
- Basics of Rigid Bodies 14m
- Planning the Scene 9m
- Preparing the Bridge Pieces 11m
- Fracturing the Bridge 14m
- Adding Rigid Bodies to the Main Bridge Pieces 15m
- Working Out Details 13m
- Preparing the Towers 14m
- Fracturing the Towers 14m
- Using Brickerize to Break the Mid Towers 13m
- Preparing the Statues 16m
- Debugging Unexpected Results 15m
- Fine Tuning the Statues 9m
- Creating the Chains 16m
- Finalizing the Scene 19m