Introduction to Fluid Simulations in Houdini
This course provides an overview of the basic concepts used to create and control fluid simulations in Houdini. Software required: Houdini 14.0.
What you'll learn
This course provides an overview of the basic concepts used to create and control fluid simulations in Houdini. We cover the particle fluid shelf tools, but we also dive deeper than before into the networks created by the shelf tools to gain control of our simulations. We'll take a look at fluid emitters, the "Fluid From Object" tool, and the FLIP Tank tool. We find out how to control unruly simulations using the Pump and Sink tools. Finally, we play around with special fluid parameters like viscosity, learn how to float a boat in a virtual ocean, and work through other real-world scenarios to give you a working knowledge of fluids in Houdini. Software required: Houdini 14.0.
Table of contents
- What Is a Flip Fluid? 6m
- Working with the Flip Fluid Object 7m
- Adding Pop Forces to the Simulation 7m
- Emitting Fluids from a Source 10m
- Controlling the Fluid Source with Volumes 8m
- Using the Flip Tank 9m
- How to Float Your Boat 11m
- Isolating the Motion of the Boat 13m
- The Sculpted Fluid Shelf Tool 8m
- Simulation Speed and Particle Separation 7m
- Creating a Sink Object 5m
- Creating a Pump Object 11m
- Using the Viscosity Attribute 9m
- Viscosity in Practice 9m