Introduction to Fluid Containers in Maya
This Maya tutorial will cover how to generate fluid simulations from scratch and all of the key attributes in the fluid shape node. Software required: Maya 2010 and higher.
What you'll learn
This Maya tutorial will cover how to generate fluid simulations from scratch and all of the key attributes in the fluid shape node. A few things that we will learn include dynamic simulation settings, adjusting temperature and fuel, converting the fluid simulation into geometry, and working with the shading attributes to name a few. This tutorial is perfect for beginning artist who are new to Maya and Fluids as well as seasoned Maya artists looking for an explanation of what a particular attribute does. This tutorial is an introductory look at Fluid Containers both 2D and 3D in Maya. Fluids in Maya is part of the Unlimited toolset and has the ability to create some amazing simulations that are extremely hard to achieve with particle simulations alone. This tutorial will explore the different attributes in the Fluid Shape node as well as the workflow when creating fluid simulations. The goal is to help you gain a level of comfort with Maya Fluids so you will be prepared for the advanced fluids tutorial. We also hope you will gain the confidence to experiment on our own and learn how to create your very own simulations in Maya. Software required: Maya 2010 and higher.
Table of contents
- Difference Between 2D and 3D Containers 5m
- Adding Emitters and Setting Resolution and Boundaries 7m
- Using Height Fields with Containers 4m
- Exploring Content Methods of the Fluid Shape Node 7m
- Display Attributes of the Fluid Shape Node 10m
- Adjusting the Dynamic Simulation Attributes 9m
- Adjusting the Density of Particles 3m
- Looking at the Velocity and Turbulence Attributes 4m
- Working with Temperature, Fuel, and Color 9m
- Surface Rendering 9m
- Converting Fluid Simulation to Polygon Surface 2m
- Adjusting the Shading Attributes 10m
- Adding Noise Texture to a Fluid Container 13m
- Lighting Fluid Simulations 4m
- Emitting Fluids from Objects 3m
- Painting Fluid into a Container 7m
- Adjusting Fall Off 3m
- Using Curve to Drive Simulations 3m
- Working with Initial States 6m
- Extending the Fluid Container 2m
- Using Geometry as Collision Objects 3m
- Rigid Body Simulations with Fluids 3m
- Disrupting Fluids with Motion Fields 2m
- Caching Fluids Simulations 7m
- Using Fluids to Texture Objects 7m
- Adjusting Attributes on an Emitter 8m