Introduction to Character Rigging in Softimage
This Softimage tutorial will provide you with a foundation for rigging characters in Softimage. Software required: Softimage 2010 and up.
What you'll learn
This Softimage tutorial will provide you with a foundation for rigging characters in Softimage. We'll take a step-by-step approach, constructing a control rig that is solid and animator-friendly. We'll learn everything from proper bone placement and working with constraints, to learning how to utilize some of Softimage's robust skinning tools to remove the fear of painting weights. By the end of this tutorial, you'll have the foundation you need to create your own rigs that produce character performances that are natural and entertaining. Software required: Softimage 2010 and up.
Table of contents
- Preparing the Scene 8m
- Building the Leg Bones 12m
- Creating Secondary Foot Controls 9m
- Setting up Constraints for the Secondary Foot Controls 4m
- Establishing a Primary Foot Control 10m
- Creating Custom Parameters for the Secondary Foot Controls 5m
- Connecting the Secondary Foot Controls to the Custom Parameters 7m
- Knee Controls 5m
- Rigging the Spine 8m
- Spine Controls 5m
- Adding a Back Control 3m
- The Center of Gravity Control 4m
- Building the Head and Neck Bones 3m
- Setting up Head and Neck Controls 9m
- Staying Organized with Groups 6m
- Rigging the Eyebrows 5m
- Creating Eye Controls 9m
- Rigging Lattice Eyes in Softimage 5m
- The Blink Controls 5m
- Finishing the Blink Controls 9m
- Building the Shoulder and Arm Bones 10m
- Constructing the Hand Bones 9m
- Mirroring the Arms 4m
- Setting up Arm Controls 7m
- Rigging the Elbows 4m
- Adding Shoulder Controls 4m
- Building Finger Controls 7m
- Finishing the Finger Rig 5m
- Creating a Global Control 5m
- Working with Character Key Sets 3m
- Enveloping the Character 4m
- Working with Softimage's Paint Weights Tool 12m
- Mirroring Weights in Softimage 8m