Introduction to Character Rigging in Maya 2011
This course will provide you with a good foundation for rigging characters in Maya. Software required: Maya 2011.
What you'll learn
This course will provide you with a good foundation for rigging characters in Maya. In this course, we'll be taking a step-by-step approach, constructing a control rig that is solid and animator-friendly. We'll learn everything from proper joint placement and working with constraints, to learning how to utilize Maya's innovative and robust enveloping tools to remove the fear of painting weights and, instead, make the process an enjoyable one. We'll cover how to make our controls efficient and easy to comprehend, and we'll also learn how to work with custom shelves to quickly access tools so we can speed up our workflow. Software required: Maya 2011.
Table of contents
- Preparing the Scene 6m
- Building the Skeleton 10m
- Adding a Hip Bone 8m
- Working with Ik Handles 3m
- Mirroring the Arm and Leg Chains 3m
- Creating the Reverse Foot Bones 6m
- Constraining to the Reverse Foot Bones 5m
- Setting up the Foot Controls 8m
- Creating Custom Attributes 1m
- Utilizing Set Driven Keys for the Foot Roll 8m
- Rigging the Knees 6m
- Creating Upper Body Controls 8m
- Establishing a Center of Gravity Control 4m
- Rigging the Neck and Head 6m
- Rigging the Eyelids 7m
- The Eye Controls 10m
- Working on Brow Controls 6m
- Building Arm Controls 4m
- Setting up the Elbows 4m
- Manually Correcting a Joint Local Rotation Axis 5m
- Starting on the Finger Rig 6m
- Using the Connection Editor to Finish Our Finger Rig 4m
- Adding a Global Control 4m
- Finalizing the Control Rig 3m
- Exploring Maya New Interactive Skinning Method 8m
- Refining the Deformations of the Neck and Head with the Volume Manipulator and Component Editor 3m
- Correcting the Deformations of the Left Leg with the Paint Weights Tool 8m
- Mirroring Skin Weights 4m
- Utilizing the Blend Shape Deformer to Deform the Face 9m