Introduction to Character Rigging in 3ds Max
This course will provide you with a good foundation for rigging characters in 3ds Max. Software required: 3ds Max 2010.
What you'll learn
This course will provide you with a good foundation for rigging characters in 3ds Max. In this course, we'll be taking a step-by-step approach, constructing a control rig that is solid and animator-friendly. We'll learn everything from proper bone placement to learning how to utilize 3ds Max's intuitive and robust enveloping tools to remove the fear of painting weights and, instead, make the process an enjoyable one. We'll cover how to make our controls efficient and easy to comprehend, and we'll also learn how to create custom quad menus to quickly access specific tools so we can speed up our workflow. Software required: 3ds Max 2010.
Table of contents
- Preparing the Scene 10m
- Starting the Control Rig / Building the Leg Chains 10m
- Working with Bone Fins 6m
- Creating Secondary Controls for the Feet 10m
- Constraining the Foot Bones to Their Auxiliary Controls 6m
- Building the Foot Controls 7m
- Establishing Custom Parameters for the Extra Foot Controls 8m
- Controlling the Secondary Foot Controls with Custom Parameters 6m
- Locking Controllers 2m
- Creating Knee Controls 6m
- Constructing the Spine Chain 11m
- Building Upper Body Controls 8m
- Controlling the Spine with the Upper Body Controls 6m
- Setting up a Center of Gravity Control 5m
- Rigging the Neck and Head 7m
- Utilizing Custom Parameters to the Manipulate the Eyelids 6m
- Controlling the Eyelids 5m
- Building Controls for the Eyes 6m
- Finalizing the Eye Rig 8m
- Rigging the Eyebrows 5m
- Creating the Shoulder and Arm Bone Chains 7m
- Drawing the Finger Bones 7m
- Mirroring the Left Arm 9m
- Working on Shoulder Controls 7m
- Adding Arm Controls 7m
- Setting up the Elbow Controls 5m
- Rigging the Fingers 8m
- Finishing the Finger Rig 9m
- Building a Global Control 7m
- Double-checking the Control Rig 3m
- Enveloping the Character 4m
- Refining the Deformations of the Left Leg 6m
- Finishing the Left Leg Deformations 11m
- Finishing the Deformations of the Neck and Head 2m
- Saving and Loading Envelope Weights 7m
- Modifying the Deformations of the Index Finger 6m
- Correcting the Deformations of the Pinky 5m
- Editing the Deformations of the Thumb 8m
- Finalizing the Index Finger Weights 5m
- Finishing the Pinky Finger Weights 4m
- Completing the Weights of the Thumb 10m
- Fixing the Deformations of the Wrist 5m
- Finishing the Deformations of the Left Arm 3m
- Mirroring Envelope Weights 5m
- Working with the Morpher Modifier/Completing the Character Rig 11m