Introduction to Camera Tracking in NUKEX
In this series of lessons we'll learn how to use the 3D Camera Tracker in NUKEX. Software required: NUKEX 6.0 and up.
What you'll learn
In this series of lessons we'll learn how to use the 3D Camera Tracker in NUKEX. This tool lets us track our live-action footage and create a camera in NUKE's 3D system that matches our real-life movement. This allows us to place 3D objects correctly and have the animation done automatically. We'll begin this project by going through a simple camera track and learn the proper workflow to get a usable 3d scene and camera. We'll then learn how to add NUKE 3D geometry into our scene as well as geometry we import from another application. We'll then learn about the various properties and pipes in the camera tracker that let us control our tracks better. After getting a track, we'll learn how to use the DepthGenerator node to take our 3D camera and generate a rough Depth map for our footage. We'll then learn how to convert a 3d point back into 2d space so we can drive 2d transforms in our nodes. Software required: NUKEX 6.0 and up.
Table of contents
- Creating Our First Track, Camera and Scene 6m
- Viewing Track and Point Quality and Rendering the Point Cloud 7m
- Setting the Correct Scene Size and Axis Before Adding Geometry 8m
- Adding a NUKE 3D Object to a Location in 3D Space 8m
- Using Copy Transform to Place an External 3D Object 5m
- Tweaking Feature and Tracker Settings to Track Other Shots 10m
- Using Masks to Remove Non-trackable Areas 4m
- Using Masks to Focus the Track on a Certain Area 3m
- Increasing the Dof Blur with the Depthgenerator 6m
- Getting a Smooth Depth Using the Depthgenerator Node 10m
- Converting a 3D Position into a 2D Position with Reconcile3d 4m