Introduction to Camera Animation in 3ds Max
This course will provide you with a foundation for camera animation in 3ds Max. Software required: 3ds Max 2010.
What you'll learn
This course will provide you with a foundation for camera animation in 3ds Max. We'll cover everything from creating turntables, to techniques we can use to add more entertainment to our shots by camera animation alone. We'll learn various ways we can rig cameras and even discuss shot composition to make sure the audience knows who the significant players and objects of interest are in our scene. By the end, you'll have the knowledge you need to animate the camera confidently, producing results that can captivate an audience. Software required: 3ds Max 2010.
Table of contents
- Working with Safe Frames 4m
- Creating a Turntable Animation 10m
- Setting up Camera Rigs 7m
- Animating a Fly-through 9m
- Animating the Camera to Follow a Dynamic Action 7m
- Creating Subtle Camera Animations 14m
- Animating Camera Shakes 6m
- Camera Cuts and Close-ups 14m
- Animating a Vertigo Effect 5m
- Maintaining Shot Continuity 5m
- Choosing Meaningful Camera Angles 6m
- Looking at the Rule of Thirds 4m
- Enhancing Our Shots with Triangular Compositions 4m