Introduction to Animation in Maya 2008
Learn the essentials of animation and creative methods for using Maya's animation tools. Software required: Maya 8 and up (Maya 2008 required to open project files).
What you'll learn
Learn the essentials of animation and creative methods for using Maya's animation tools. Contains over 5 hours of project-based training for aspiring animators and experienced artists seeking a refresher. Popular highlights include: Overview of Animation Tools; Manipulating Animation in Graph Editor; Ghosting Animation; Exploring Various Cycle Options; Editing Keys; Modifying Tangent Handles; Set Driven Keys; Creating Turn Tables; Outputting Animation for Preview; Copying and Pasting Key frames; Animation Curve Node; Dope Sheet; Motion Paths; Seamlessly Cycling Animation; Holding Current Keys; Insert Keys Tool; Breaking Tangents for Weight; Optimizing Key Frame Data; Animating with Constraints; Overview of Trax Editor; Fine-tuning Function Curves; Baking Animation Data; Simplifying Function Curves; Breakdown Keys; Buffer Function Curves. Software required: Maya 8 and up (Maya 2008 required to open project files).
Table of contents
- Overview of Maya's Playback Controls 7m
- Exploring Maya's Animation Preferences (Part 1) 9m
- Exploring Maya's Animation Preferences (Part 2) 10m
- Various Ways to Set Key-frames in Maya 10m
- Speeding up the Key-frame Process with Auto-key 7m
- Utilizing the Set Key Tool to Generate Keys 8m
- Manipulating Key-frames on the Timeline 7m
- Middle Mouse Button Dragging on the Timeline 4m
- Using Display Key Ticks / Copying and Pasting Keys on the Timeline 7m
- Delving into the Graph Editor 14m
- Deleting Key-frames in the Graph Editor 8m
- Scaling Keys in the Graph Editor 11m
- Using Maya's Copy and Paste Keys Tool 12m
- Pasting Key-frame Data to Other Objects 2m
- Adjusting How Our Function Curves (F-curves) Interpolate 12m
- Working with Buffer Curves 6m
- Modifying Tangent Handles for Fine-tuning Animation 10m
- Breaking Tangent Handles 5m
- Adding Moving Holds in Animation Using Weighted Tangency 8m
- Setting Keys on Animated Attributes While Preserving F-curve Interpolation 5m
- Using Set Breakdown to Proportionally Move Key-frames Along Maya's Timeline 5m
- Exploring the Graph Editor Toolbar 13m
- Ghosting Animation Sequences 8m
- Cycling Animation in Maya for Efficiency (Part 1) 9m
- Cycling Animation in Maya for Efficiency (Part 2) 3m
- Animating Seamless Cycles 9m
- Animating Objects Along a Motion Path 15m
- Baking Animation to Regain Control Over Each Animated Attribute 6m
- Optimizing Animation Data While Preserving Motion 11m
- Using Character Sets to Organize Key-frames and to Animate Efficiently 7m
- Generating Animation Clips via Maya's Trax Editor for Efficiency 12m
- Utilizing the Trax Editor to Blend Animation Clips 6m
- Controlling Attributes with Set Driven Keys 8m
- Setting up Driven Key Relationships with Custom Attributes 5m
- Overview of the Dope Sheet 8m
- Animating with Constraints 8m
- Creating Turntables Quickly in Maya 4m
- Understanding Maya's Animation Node 8m
- Previewing Animations in Real-time with Playblasts 7m
- Render Setting for Outputting Image Sequences 8m