Introduction to Animation in CINEMA 4D R12
In this tutorial, we will learn the basics of animating in CINEMA 4D. Software required: CINEMA 4D R12 and up.
What you'll learn
In this tutorial, we will learn the basics of animating in CINEMA 4D. Throughout the tutorial, you will be guided through the CINEMA 4D intuitive animation tools. Our objective will be to build a solid foundation by familiarizing ourselves with core animation components and techniques. We will start by covering the CINEMA 4D animation preferences and how to record animation. We will discuss path animation, how to bake motion from procedural animation and optimize that data, as well as how to edit and blend animation non-linearly and non-destructively with its robust Motion System. We will explore animation layers and how to modify animation in the timeline. We will learn techniques for seamlessly cycling animation, and work with Xpresso, its node-based expression editor. By the end of this tutorial, you will have the foundation required animate comfortably in CINEMA 4D. Software required: CINEMA 4D R12 and up.
Table of contents
- Animation Preferences and Playback Controls 9m
- Recording and Editing Animation on the Powerslider 7m
- The Animation Path 6m
- Autokey 4m
- Scaling and Rippling Keys on the Powerslider 3m
- Working with Advanced Mode 3m
- Setting the Interpolation Type of a Project 4m
- Understanding Keyframe Selections and Selection Objects 7m
- Exploring the Animation Menu 6m
- Ghosting Animation 4m
- Editing Animation in the Timeline 6m
- Delving into the F-curve Manager 9m
- More on the Keyframe Editing Tools in the F-curve Manager 13m
- Animating Seamless Cycles 11m
- Path Animation 7m
- Utilizing Xpresso 7m
- Set Driven Keys 7m
- Working Smarter with Animation Layers 11m
- The Motion System 11m
- Pivot Objects 3m
- Starting on an Exercise with the Motion System 6m
- Blending Our Motion Clips 4m
- Baking Animation 4m
- Animating with Constraints 5m
- Point Level Animation 4m
- Testing Animations with Previews 3m