Introduction to Animation in Blender
In this Blender tutorial, we'll learn all about its animation tools. Software required: Blender v2.75.
What you'll learn
In this Blender tutorial, we'll learn all about its animation tools. We'll start by learning the basics, like setting keyframes, editing the timeline, and how to use the Dope Sheet to adjust things like the timing of our keyframes. We'll also explore Blender's unique animation features, like the in-between tool and the ability to very easily mirror an entire pose. We'll take an in-depth look at the Graph Editor and how we can use it to refine our animations. We'll also learn about Blender's pose library so we can save and reuse poses. By the end of this Blender training, you'll have the knowledge you need to comfortably start creating your own animations. Software required: Blender v2.75.
Table of contents
- Exploring Blender's Timeline and Framerate 7m
- Getting Familiar with Pose Mode 5m
- Setting Keyframes 8m
- Using Automatic Keyframe 6m
- Using Markers to Identify Key Parts of an Animation 5m
- The Dope Sheet 8m
- Manipulating Animations with the Dope Sheet 7m
- The Graph Editor 8m
- Function Curve Interpolation Types 7m
- Function Curve Handle Types 11m
- Using Blender's Extrapolation Modes to Cycle an Animation 6m
- Manipulating Keyframes in the Graph Editor 10m
- Using Blender's F-curve Modifiers 6m
- Creating an Animation in the Graph Editor 9m
- Working with the Grease Pencil Tool 10m
- Saving and Reusing Poses in the Pose Library 7m
- Using Blender's In-between Feature 9m
- Using Motion Paths to Visualize an Animation 7m
- Mirroring Poses Using Blender's X-flip Feature 7m
- Ghosting Animation Sequences 7m
- Animating Objects Along a Path 10m
- Animating with a Constraint 7m
- Adding in Audio to Blender's Timeline 3m
- Automating Lip Sync Animation with Blender's Bake Sound Wave Tool 6m
- Creating Real-time Previews with OpenGL Renderer 6m
- Using Blender's Non-linear Animation Editor 12m