Introduction to Animation in 3ds Max 2009
Learn the fundamentals of animation and achieve greater results using a time-saving workflow effectively and learning the animation tools available in 3ds Max. Software required: 3ds Max 2008 and up (project files require 3ds Max 2009).
What you'll learn
Learn the fundamentals of animation and achieve greater results using a time-saving workflow effectively and learning the animation tools available in 3ds Max. Contains over 3 hours of project-based training for artists new to animation. Popular highlights include: Overview of Animation Tools in Max; Manipulating Animation with Curve Editor; Methods for Fine-tuning Animation; Ghosting Animation; Animating with Expressions; Wiring Parameters; Real-time Previewing; Cloning Key-frames; Exploring Dope Sheet; Path Animation; Layering Animation; Seamlessly Cycling Animation; Saving and Loading Animation; Trackbar Menu; Understanding Trajectories; Motion Mixer Overview; Creating Track Sets; Filtering F-curves; Scaling Keys in Time and Value; Breaking Continuity of Tangents for Weight; Animating with Link Constraint; Setting Default In and Out Tangents; Understanding the Time Configuration Dialog. Software required: 3ds Max 2008 and up (project files require 3ds Max 2009).
Table of contents
- Overview of Max's Time Controls 10m
- Understanding Max's Time Configuration Dialog 5m
- Basic Ways to Set and Remove Keyframes in Max 10m
- Moving, Scaling, and Cloning Keys on the Trackbar 7m
- Adding Animation Offsets Using List Controllers 5m
- Working with Time Tags 3m
- Exploring the Dope Sheet 10m
- Working with Max's Curve Editor 10m
- Examining Max's F-curve Tangent Types via the Curve Editor 6m
- Cloning Keys and F-curves in the Curve Editor 6m
- Manipulating Tangent Handles 6m
- Modifying Tangent Handles for Moving Holds in Animation 2m
- Breaking the Continuity of Tangents for Weight and Impact 3m
- The Menus of the Track View 11m
- Using the Euler Filter to Correct Gimbal Flipping Issues 2m
- Ghosting Animation and Viewing Key Brackets 5m
- Working with the Parameter Curve Out of Range Dialog 4m
- Animating Seamless Cycles - Setting Keyframes 7m
- Animating Seamless Cycles - Tweaking F-curves 4m
- Creating Out of Range Keys 3m
- Working with the Motion Mixer Which Lets Us Edit Animation Quickly 9m
- Blending Animation Clips to Quickly Create Motion 10m
- Using Layered Animation to Create Movement Over Already Created Keyframes 8m
- Animating Along a Path 5m
- Utilizing Trajectories to Preview and View Animation 5m
- Working with the Link Constraint 5m
- Automating Animation with Expressions 4m
- Animating with Wired Parameters 3m
- Mapping Animation to Export Keyframes into a File 5m
- Collapsing Animation from the Track View-curve Editor 3m
- Outputting Animation for a Real-time Preview 4m
- Settings to Render Animations Our of 3ds Max 3m