Introduction to Animation in 3ds Max 2014
In this set of tutorials, we will learn about the animation tools of 3ds Max. Software required: Autodesk 3ds Max 2014.
What you'll learn
In this set of tutorials, we will learn about the animation tools of 3ds Max. In this training, we will learn about 3ds Max's Time Configuration Panel and keyframing process. We'll learn how to manage animation from the Track Bar, Curve Editor, and Dope Sheet. We'll learn about path animation, how to work non-destructively with animation layers and how to animate with constraints. We'll also learn how to save and import animation. By the end, you'll have the know-how to animate comfortably with 3ds Max's animation tools. Software required: Autodesk 3ds Max 2014.
Table of contents
- Exploring the Time Configuration Panel 14m
- Playback Controls and the Track Bar 7m
- Setting Keyframes 10m
- Adding Moving Holds with the Create Key Tool 4m
- Editing Keys on the Track Bar 10m
- The Curve Editor 14m
- Function Curve Interpolation Types 10m
- Copying and Pasting Keys 8m
- The Dope Sheet 7m
- Breaking Tangents 4m
- Adding Moving Holds with Tangents 2m
- Animating an Infinite Cycle 10m
- Automating Movement with Expressions 10m
- Baking Animation 6m
- Optimizing Animation Data 2m
- Efficiently Modifying a Group of Keyframes via the Curve Editor 3m
- Ghosting Animation Sequences 4m
- Improving Arcs with Trajectories 5m
- Animating Objects Along a Path 8m
- Animation Layers 8m
- Animating with the Link Constraint 5m
- Gimbal Lock and the Euler Filter 5m
- Saving and Loading Animation 6m
- Creating Real-time Previews with Animated Sequence Files 4m
- Creating Crowds with Populate 3m