Introduction to AI and Navigation Systems in Unreal Engine
In this tutorial, we'll learn how to create functional AI with the abilities necessary to navigate through the game level, target the player, and to move towards them and attack. Software required: Unreal Engine 4.7.6.
What you'll learn
In this tutorial, we'll learn how to create functional AI with the abilities necessary to navigate through the game level, target the player, and to move towards them and attack. Through the creation of a Behavior Tree, we'll explore Unreal Engine's efficient method of creating behavior with nearly limitless possibilities. we'll also learn how we can use the navigation system to create path data for a variety of AI needs, including giving them the ability to jump down from high areas, moving around dynamically moving actors, and allowing different sized AI to navigate through the same game-level geometry. By the end of this tutorial, you'll understand the basics necessary to create AI suited to the needs of any game situation. Software required: Unreal Engine 4.7.6.
Table of contents
- Setting up the Project 7m
- Creating the Basic AI Assets 7m
- Setting up the Basic AI Character 7m
- Adding Functionality to the AI Character 11m
- Setting up the AI Controller 12m
- Creating a Service to Target the Player 10m
- Completing the Service to Target the Player 9m
- Developing the Attacking Branch 11m
- Finishing the Attacking Branch 11m
- Creating a Branch for Non-attack Behavior 9m
- Setting up the Navigation System 9m
- Refining the AI Behavior and Testing In-game 8m
- Adjusting the Navigation System for Additional Needs 12m