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Introduction to 3ds Max 2011

In this 3ds Max tutorial, we'll cover a wide range of topics in order to get you quickly up to speed using 3ds Max 2011. Software required: 3ds Max 2011.

Justin Marshall - Pluralsight course - Introduction to 3ds Max 2011
by Justin Marshall

What you'll learn

In this 3ds Max tutorial, we'll cover a wide range of topics in order to get you quickly up to speed using 3ds Max 2011. In this tutorial we are going to help you get a good understanding of how to work in 3ds Max. You will be able to learn from several of the instructors here at Digital-Tutors as we go through many of the major parts of the software. We are going to cover a wide range of topics in this course. We will start out exploring the user interface and finding our way around 3ds Max. Then we will start to create our own custom model, a pod racer, using a number of powerful modeling tools. We will paint and texture our model, and then take it through the process of rigging and animation. We will finish up by adding dynamic effects to the scene and rendering out a nice result. Once you are finished, you will have exposure to a wide range of disciplines in 3ds Max and be able to start working on your own projects and building on the knowledge you have gained. Software required: 3ds Max 2011.

Table of contents

About the author

Justin Marshall - Pluralsight course - Introduction to 3ds Max 2011
Justin Marshall

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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