Introduction to 3D in NUKE
In this series of lessons, we'll learn how to use NUKE's 3D compositing system. Software required: NUKE 5.2v1 or higher.
What you'll learn
In this series of lessons, we'll learn how to use NUKE's 3D compositing system. Using this 3D system, we can do many things that would be difficult or time-consuming in a pure 2D workflow, such as creating parallax and making sure things line up in 3D space. We'll begin this project by dropping in some basic geometry and learning how to move around the 3D interface. We'll then learn the basic components of a 3D system, which is comprised of your geometry, a scene, a camera, and a scanline render to convert all of that back into 2D image data. We'll then learn how to bring in external geometry and how to use shaders, materials and lights to gain more control over our 3D geometry. We'll also learn some various tips on using 2D nodes with 3D nodes. Software required: NUKE 5.2v1 or higher.
Table of contents
- Adding a 3D Object and Moving Around the Viewport 4m
- Base Components of a 3D System 6m
- Using 2D Images to Color Our 3D Objects 5m
- Using a Scene Node to Bring Together Multiple Objects 7m
- Using the ReadGeo Node to Bring in External Models 5m
- Adding Shaders to Control an Object's Material 8m
- Adding Lights into Our Scene 10m
- Using an Axis Node to Transform Multiple Nodes 9m
- Final Tweaks and MultiSample Motion Blur 10m