Introduction to ZBrush 4R7
In this ZBrush tutorial, we'll take an introductory look at this powerful sculpting, painting, and illustration application. Software required: ZBrush 4R7.
What you'll learn
In this ZBrush tutorial, we'll take an introductory look at this powerful sculpting, painting, and illustration application. We'll begin by exploring the ZBrush interface and covering the process of getting geometry ready to sculpt so you can jump in and begin creating. We'll talk about Pixols, the unique 2.5D workflow, and basic methods for creating and manipulating geometry on the canvas. How to subdivide your mesh and begin using the sculpting brushes to add detail will also be covered, as well as techniques for painting your models. We'll also cover topics like masking, polygroups, and several innovative methods for building geometry, including ZModeler, ZSpheres, DynaMesh and ShadowBox. We'll start with some simple geometry and then progress to more of a project-based approach as we explore sculpting, painting, using FiberMesh, lighting and rendering, and map creation. ZBrush is an extremely robust application, so we'll only be able to skim the surface of many of its tools in our time together. You can, however, find more in-depth tutorials on many of these topics on the site. Software required: ZBrush 4R7.
Table of contents
- Interface Basics 5m
- The ZBrush Process 7m
- The 2.5D Canvas 8m
- Creating Simple Geometry 7m
- Working with Files 6m
- Display Options 5m
- Working with SubTools 8m
- Subdividing Geometry 8m
- Basic Sculpting 7m
- Basic Polypainting 8m
- Using Masking 7m
- Working with Deformation 7m
- Adding Materials 7m
- Using Textures 5m
- Working with Polygroups 7m
- Setting up Reference Images 6m
- Working with ZSpheres 10m
- Basic Character Sculpting 8m
- Using DynaMesh 9m
- Slicing and Clipping 4m
- Using ZRemesher 4m
- Working with ZModeler 7m
- Using ZModeler with Characters 8m
- Working with ShadowBox 7m
- Adding Eyes and Ears 8m
- Insert Mesh Brush Techniques 5m
- Using IMM Brushes 4m
- Working with NanoMeshes 4m
- Character Sculpting Concepts 10m
- Using Surface Noise 6m
- Advanced Polypainting Concepts 8m
- Using Spotlight for Texture Painting 9m
- Posing Characters 7m
- Compiling the Scene 7m
- Using 3D Layers 6m
- Using FiberMesh 6m
- Lighting and Rendering in ZBrush 6m
- Outputting Images 4m
- UV and Map Creation 5m
- Software Integration 9m