Introduction to Softimage 2014
This in-depth Softimage 2014 tutorial is designed to help you get a solid understanding of the core features found in Softimage and help ease your transition into this very powerful program. Software required: Softimage 2014.
What you'll learn
This in-depth Softimage 2014 tutorial is designed to help you get a solid understanding of the core features found in Softimage and help ease your transition into this very powerful program. While viewing these lessons, you will have the opportunity to learn from several of the professional Softimage tutors who are part of Digital-Tutors and experts in their subject area. In the first portion of this tutorial, we will get you familiar with some of the vocabulary and foundational skills that are necessary to begin moving around and working in Softimage. From there, we will explore some of the modeling features found in Softimage and begin building the vehicle that will serve as our central project for the remainder of this tutorial. From there, we take you through the entire process of adding textures and materials to the vehicle, adding animated movement and animation controls, using the Interactive Creative Environment (ICE) to add particle and smoke dynamics, and finally, we learn how to add lights, shadows, and output our final animated sequence. Software required: Softimage 2014.
Table of contents
- 3D Camera Navigation in Softimage 6m
- Getting Familiar with the Softimage Interface 8m
- Changing the Softimage Viewport Display 7m
- Using Memo Buttons in Softimage 3m
- Setting up Your First Softimage Project 8m
- Selecting and Moving 3D Objects 9m
- Advanced Transformation Settings in Softimage 10m
- Adjusting the Rotation Centers for Geometry 7m
- Using the Softimage Render Region Tool 5m
- Understanding Object Display Layers 6m
- Working with Explorer Panels in Softimage 7m
- Understanding Property Pages in Softimage 8m
- Modeling Section Overview 1m
- Geometry Components in Softimage 8m
- Working with Component Selections 6m
- Using the Operator Stacks 5m
- Building the Fan Shells 9m
- Building the Fore Section 6m
- Connecting the Fan Shell 8m
- Filling in the Bottom of the Shell 7m
- Filling in the Top of the Shell 5m
- Modeling the Back Wings 5m
- Building the Back Fins 7m
- Adding the Central Seam 4m
- Modeling a Fan Blade 8m
- Duplicating the Fan Blades 7m
- Building Tubes 8m
- Converting Geometry 5m
- Building Inner Cylinders 9m
- Modeling the Camera Body 8m
- Finishing the Camera Body 4m
- Adding the Camera Lenses 7m
- Modeling the Camera Ring and Struts 7m
- Detailing the Eye Area 7m
- Adding the Eye Shells and Canopy 7m
- Building the Landing Struts 8m
- Adding the Back Landing Struts 6m
- Creating a Scene Hierarchy 8m
- Rigging Section Overview 1m
- Cleaning up the Asset and Working with Groups and Models 14m
- Modifying an Object's Pivot and Orientation 15m
- Setting up Control Objects 8m
- Creating Custom Parameters 9m
- A Fast Way to Connect Parameters in Softimage 6m
- Expressions 9m
- Utilizing the Parameter Connection Editor 15m
- Rigging the Drone's Camera 4m
- Creating Bone Systems in Softimage 8m
- Enveloping Your Geometry 5m
- Getting Your Rig Ready for Animation 4m
- Animation Section Overview 1m
- Creating and Editing Keyframes 11m
- The Animation Editor and Cycling Animation Infinitely 14m
- Animating an Object Along a Path in Softimage 9m
- Starting on the Flight Sequence 10m
- Finishing the Drone's Blocking Pass 10m
- Polishing the Animation 8m
- Adding Secondary Action to the Animation 7m
- Animating the Drone's Camera 5m
- Animating a Shot Camera 17m
- Creating Real-time Animation Previews in Softimage 5m