Introduction to Shave and a Haircut for Maya
Learn to style, texture, light, render, and dynamically drive hair using Shave and a Haircut for Maya. Software required: Shave and a Haircut 4.5, Maya 8.5
What you'll learn
Learn to style, texture, light, render, and dynamically drive hair using Shave and a Haircut for Maya. Contains over 3 hours of project-based training. Perfect for artists new to Shave and a Haircut for Maya. Popular highlights include: Shave Interface Overview; Using Hair Presets; Creating Hairstyles based on Curves; Growing and Scalping Techniques; Styling Guide Hairs using Brush and Cut Tools; Guide Selection Modes; Hair Attenuation; Popping Hairs; Shave Node Overview; Working with Various Attribute Maps; Frizzing to Create Ruffled Hair; Kinking to Create Curly and Wavy Hair; Using Multi-Strand Properties to Create Trendy Hairstyles; Setting Render Options with the Shave Globals; Exploring Hair Shadows and Lighting Techniques; Rendering and Compositing with Shave Buffer; Rendering Shave Hair with mental ray; Outputting Hair Passes; Setting Collision Surfaces; Driving Shave Hair with Maya Fields; Working with Shave Dynamics; Hair Instancing for Alternative Uses; Duplicating and Transferring Hairstyles. Software required: Shave and a Haircut 4.5, Maya 8.5
Table of contents
- Primer to Shave and a Haircut 4m
- Growing and Brushing Hair 5m
- Exploring the Brush Tool Modes 7m
- Splitting Guide Hairs 3m
- Working with the Cut Tool 2m
- Guide Selection Modes 7m
- Popping Hairs 3m
- Saving Time with Attenuate and Recomb 3m
- Growth Techniques: Scalping 4m
- Styling Techniques: Comb with Curves 4m
- Overview of the Shave Node 3m
- Material Properties: Color and Variation 3m
- Material Properties: Mutant Hairs 3m
- Material Properties: Ambient & Diffuse 2m
- Material Properties: Controlling Highlights 4m
- Material Properties: Shadows 5m
- Material Attribute Maps 5m
- General Properties: Hair Count and Passes 5m
- General Properties: Cut Maps for Hair Definition 4m
- General Properties: Density Map 6m
- General Properties: Scale and Random Scale 3m
- General Properties: Root and Tip Thickness (For Pinatas!) 4m
- General Properties: Displacements 6m
- Multi-strand Properties (For Spiky Hair!) 5m
- Multi-strand Properties Maps 5m
- Frizz Displacement 4m
- Kink Displacement 5m
- Introduction to Dynamics 6m
- Dynamics Properties 5m
- Using Maya's Fields 6m
- Locking Hairs from Dynamics 2m
- Frizz Animation 4m
- Shave Lighting and Shadows 8m
- Working with Shave and Mental Ray 6m
- Rendering Shave as Passes 5m
- Creating Hair from Curves 4m
- Alternate Method for Creating Hair from Curves 5m
- Hair Instancing 6m
- Shave UV Linking 6m
- Bonus Lesson: Using Nurbs 3m
- Bonus Lesson: Reusing Hairstyles 4m