Introduction to RenderMan 1.0 for Maya 7
Learn to create cinematic-quality imagery and give your work a distinctive visual edge with 3 hours of project-driven training. Perfect for beginner to intermediate users. Sofware required: Maya 7, RenderMan for Maya 1.0 or higher.
What you'll learn
Popular highlights include: Displacements; ZBrush Displacements; Normal Maps; Camera Motion Blur Settings; Depth of Field Effects; Controlling Reflections with Sets; Global Illumination; Color Bleeding; Image Based Lighting; Sub-Surface Scattering; Pixar's Deep Shadow; Deep Shadows with Maya Fur; Passes and Outputs; Maya Paint Effects and Post Processes; Custom Shaders; RenderMan Overview. Sofware required: Maya 7, RenderMan for Maya 1.0 or higher.
Table of contents
- Loading the RenderMan for Maya Plug-in 4m
- Rendering Different Surface Types and Quality Settings 11m
- Applying Displacements to Surfaces 4m
- Using Displacement Bounding Box Overrides 6m
- ZBrush Displacements and Normal Maps 7m
- Creating High Quality Motion Blur 6m
- Camera Motion Blur Settings 3m
- Creating Depth of Field Effects 8m
- Working with Ray Trace Reflections 7m
- Controlling Reflections with Sets 6m
- Realistic Refractions 6m
- Using Global Illumination and Colorbleeding 12m
- Image-based Lighting Techniques 4m
- Baking Global Illumination Data (GI Brickmaps) for Reuse 4m
- Sub-surface Scattering 7m
- Using Pixar's Deep Shadow System 9m
- Deep Shadows with Fur 4m
- Rendering Particles Inside of RenderMan for Maya 5m
- Sharing Geometric Attributes Across Multiple Surfaces 5m
- How to Use Passes and Outputs 10m
- Rendering Paint Effects Glows and Post Processes 6m
- Custom Shaders: Constant Shader 9m
- Custom Shaders: Adding Diffuse Shading 5m
- Custom Double Sided Shader 10m
- Custom Switch Node: Shading Objects Based on Their Names 12m
- Using Texture Files in Your Custom Shaders 7m
- Tips / Tricks: Flipping UV's on the Shader Prior to Texture Mapping 2m