Introduction to Mudbox 1.0.5
Easily learn Mudbox and an array of time-saving modeling and sculpting techniques that are being used for film and games. Software required: Mudbox 1.0.5.
What you'll learn
Easily learn Mudbox and an array of time-saving modeling and sculpting techniques that are being used for film and games. Contains over 3.5 hours of project-based training. Great for new and beginning artists. Popular highlights include: Digital Sculpting Techniques; Asymmetrical Modeling; Texture Baking; Generating Normal Maps; Generating Displacement Maps; Working with 3D Layers; Maya and Mudbox Workflow; Maya Surface Preparation; Utilizing Local Subdivision Features; Multi-resolution Editing; Using Stamps and Stencils; Painting Masks; Layer Management; Scene Optimization; Rendering in mental ray; Real-time Normal Map Preview; Sculpting Brushes Overview; Interface and Tools Overview. Software required: Mudbox 1.0.5.
Table of contents
- Preparing the Creature for Mudbox Using Maya 4m
- Moving Around Mudbox 6m
- Understanding the UI of Mudbox 6m
- Working with Common Brush Attributes and Shortcut Keys Associated with the Brush Tools 7m
- Overview of Sculpting Brushes 12m
- Brush Attributes: Falloff, Mirroring, and Directional Settings 9m
- Loading and Using Stencils; Creating Randomization with Brush Stroke Settings 13m
- Selecting Surfaces; Faces and Selection Sets Using the Faces Tool 5m
- Using UV Shells in Maya to Create Selection Sets in Mudbox 3m
- Freezing and Locking Surfaces to Keep from Accidentally Editing Them 4m
- Using Curves to Handle Repetitive Tasks 7m
- Using Maps to Create Highly Detailed Surfaces; Using Stencils 6m
- Creating; Editing and Moving Lights 3m
- Creating and Customizing Materials 8m
- Subdividing and Optimizing the Scene 12m
- Editing; Masking and Grouping Layers Using the Powerful Layer Manager 11m
- Working with Symmetry 7m
- Using the Baker to Create Normal Maps and Displaying Them in Real-time in Maya 8m
- Creating Displacement Maps and Using Mesh Displace 10m
- Overview of the Image Viewer UI 6m
- Snail Project (Part 1): Sculpting the Snail 8m
- Snail Project (Part 2): Adding Fine Detail 13m
- Snail Project (Part 3): Establishing the Shape of the Body 7m
- Snail Project (Part 4): Creating Fleshy Areas 8m
- Snail Project (Part 5): Creating the Skin Folds 13m
- Snail Project (Part 6): Fine Detail of the Body 17m
- Bonus Lesson: Preventing Overlap and Creating Surfaces 3m
- Bonus Lesson: Exploring Preference Settings 3m
- Bonus Lesson: Using Maps Generated in Mudbox to Render Surfaces in Maya 4m
- Bonus Lesson: Creating and Editing Hotkeys for Common Tools 3m