Introduction to modo
Easily learn modo and a creative workflow to modeling, sculpting, painting, animating, and rendering using fun projects. Contains over 7 hours of project-based training for artists new to modo and its powerful capabilities. Perfect for new and beginning artists. Popular highlights include: Interface Overview; Customizing the Interface; Navigating 3D Viewport; Modeling Tools; Mesh Sculpting; Image-based Sculpting; Slicing Geometry; Smoothing Meshes; Combining Geometry; Setting Keyframes; Editing keyframes with Graph Editor; Blending Texture Layers; Utilizing Materials; Light Setup; Global Illumination; Subsurface Scattering; Adjusting Render Settings; Rendering Multiple Passes; Cloning Meshes; Working With Mesh Items; Bevel Tool; 3D Painting; Texture Layers for Effects; UV Layout; Morph Maps; Creating Images Inside modo; Using Solid Sketch.
What you'll learn
Easily learn modo and a creative workflow to modeling, sculpting, painting, animating, and rendering using fun projects. Contains over 7 hours of project-based training for artists new to modo and its powerful capabilities. Perfect for new and beginning artists. Popular highlights include: Interface Overview; Customizing the Interface; Navigating 3D Viewport; Modeling Tools; Mesh Sculpting; Image-based Sculpting; Slicing Geometry; Smoothing Meshes; Combining Geometry; Setting Keyframes; Editing keyframes with Graph Editor; Blending Texture Layers; Utilizing Materials; Light Setup; Global Illumination; Subsurface Scattering; Adjusting Render Settings; Rendering Multiple Passes; Cloning Meshes; Working With Mesh Items; Bevel Tool; 3D Painting; Texture Layers for Effects; UV Layout; Morph Maps; Creating Images Inside modo; Using Solid Sketch.
Table of contents
- Navigating the Interface 7m
- Using the Help System 5m
- Working with Scene Files 6m
- Setting Scene Preferences 6m
- Organizing Scene Items 9m
- Getting Information About Your Scene 7m
- Changing View Port Layouts 6m
- Customizing the Interface 12m
- Using the Workplane 5m
- Working with Tools and the Tool Pipe 6m
- Geometry Essentials - Working with Subdivision Surfaces 10m
- Changing Settings for Displaying Geometry 8m
- Working with Selections 10m
- Creating Primitive Geometry 8m
- Using the Pen Tool and Solid Sketch 12m
- Modeling with Curves 11m
- Options for Transforming Geometry 11m
- Transforming Elements 10m
- Using Falloffs to Modify Tools 8m
- Using Deformers 8m
- Options for Smoothing Geometry 4m
- Modifying Subdivision Edges 5m
- Slicing Geometry 10m
- Using Tools to Add Geometry 12m
- Combining and Merging Geometry 8m
- Removing and Flipping Polygons 4m
- Duplicating Mesh Items 9m
- Cloning Geometry 9m
- Using Arrays to Create Large Groups 6m
- Using Mesh Paint to Place Geometry 6m
- Essentials of UV Layout 5m
- Using Different UV Projection Methods 7m
- Using Unwrap and UV Peeler to Layout UVs 7m
- Manipulating the UV Layout 7m
- Essentials of Sculpting 5m
- Using the Sculpting Tools 8m
- Combining Sculpting Tools with Brushes 7m
- Using Image-based Sculpting 12m
- Texture Mapping Essentials 7m
- Changing Material Settings 10m
- Adding Layers in the Shader Tree 6m
- Piping Layers into Different Texture Effects 7m
- Blending Layers in the Shader Tree 9m
- Using the Paint Tools 13m
- Combining Brushes with the Paint Tools 10m
- Using Image Ink to Paint Geometry 6m
- Animation Essentials 4m
- Changing Animation Settings 6m
- Setting Key Frames 6m
- Editing Key Frames in the Graph Editor 7m
- Essentials of Rendering 8m
- Changing Render Settings 7m
- Changing Environment Settings 5m
- Using Cameras 8m
- Adding and Modifying Lights 8m
- Lighting with Luminous Polygons 4m
- Using Global Illumination and HDR(High Dynamic Range) 6m
- Adding Backdrops 4m
- Adding New Render Outputs 5m
- Rendering Animation / Turntables 7m