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Introduction to modo

by Justin Marshall

Easily learn modo and a creative workflow to modeling, sculpting, painting, animating, and rendering using fun projects. Contains over 7 hours of project-based training for artists new to modo and its powerful capabilities. Perfect for new and beginning artists. Popular highlights include: Interface Overview; Customizing the Interface; Navigating 3D Viewport; Modeling Tools; Mesh Sculpting; Image-based Sculpting; Slicing Geometry; Smoothing Meshes; Combining Geometry; Setting Keyframes; Editing keyframes with Graph Editor; Blending Texture Layers; Utilizing Materials; Light Setup; Global Illumination; Subsurface Scattering; Adjusting Render Settings; Rendering Multiple Passes; Cloning Meshes; Working With Mesh Items; Bevel Tool; 3D Painting; Texture Layers for Effects; UV Layout; Morph Maps; Creating Images Inside modo; Using Solid Sketch.

What you'll learn

Easily learn modo and a creative workflow to modeling, sculpting, painting, animating, and rendering using fun projects. Contains over 7 hours of project-based training for artists new to modo and its powerful capabilities. Perfect for new and beginning artists. Popular highlights include: Interface Overview; Customizing the Interface; Navigating 3D Viewport; Modeling Tools; Mesh Sculpting; Image-based Sculpting; Slicing Geometry; Smoothing Meshes; Combining Geometry; Setting Keyframes; Editing keyframes with Graph Editor; Blending Texture Layers; Utilizing Materials; Light Setup; Global Illumination; Subsurface Scattering; Adjusting Render Settings; Rendering Multiple Passes; Cloning Meshes; Working With Mesh Items; Bevel Tool; 3D Painting; Texture Layers for Effects; UV Layout; Morph Maps; Creating Images Inside modo; Using Solid Sketch.

Table of contents

Introduction and Project Overview
15mins
Introduction to MODO
449mins

About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story, and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials, and images published in 3D World and 3D Artist. As an author, Justin enjoys collaborating with fellow authors, especially on project... more

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