Introduction to Modeling in Maya 8.5
Easily learn several modeling techniques and a customizable workflow to modeling in Maya with over five hours of project-based training. Software required: Maya 8.5 and up.
What you'll learn
Easily learn several modeling techniques and a customizable workflow to modeling in Maya with over five hours of project-based training. Great for new and beginning artists. Popular highlights include: Overview of Modeling Tools in Maya; Introduction to Various Types of Geometry; Surface Conversions; Proxy Modeling; Combining Geometry; Mirroring Geometry; Incorporating Animation to Modeling Workflow; Using a Polygon-to-Subdivision Workflow; Principles of Creating Clean Geometry; Adding Edge Resolution; Working with NURBS Curves, Surfaces, and Trims; Naming and Organizing Assets; Shader Creation and Assignment; Combining and Separating Multiple NURBS Surfaces; Manipulating NURBS Seams with Stitch; Lofting to Create Geometry using Multiple NURBS Curves; Creating Geometry along Paths with NURBS Extrude; Manipulating NURBS Parameterization; Generating Symmetrical Geometry; Extruding to Add Resolution in Specific Areas; Adding and Re-routing Edges with Split Polygon Tool; Interactively Adding Edges around Objects; Building High-res geometry with Low-res Cages; Creasing to Change Hardness of Sub-D Edges; Reshaping High-res Geometry with Lattice Deformers; Creating Interlocking Chain Links with Animated Snapshot. Software required: Maya 8.5 and up.
Table of contents
- Introduction to Polygons 8m
- Introduction to NURBS 8m
- Introduction to Subdivision Surfaces 11m
- Hierarchy and Workflow 11m
- Project Overview 2m
- Setting up Image Planes 3m
- Beginning the Pivot Template by Creating Clean Geometry 7m
- Completing the Pivot Template by Adding Resolution for Subdivision 12m
- Modeling the Main Body by Mirroring Geometry 6m
- Adding Resolution to the Body Using a Bevel 7m
- Using Extrude to Begin Building the Saw Blade 12m
- Finishing out the Saw Blade Layer 12m
- Building a Key Ring Using NURBS Curves and Trims 10m
- Modeling a Screwdriver Using Revolve and Extrude 18m
- Using Curves and Boundary Surfaces to Create a Knife Blade 7m
- Finishing the Small Knife Blade Using Attach Surfaces and Stitch 12m
- Building a Corkscrew with a Primitive and Combining with Pivot 16m
- Using Subdivision Surfaces with Creasing to Build Scissors 14m
- Finishing out the Scissors Using Sub-D Proxy 16m
- Modeling a Magnifying Glass by Extruding Along Curves 11m
- Completing the Magnifying Glass by Using a Birail 14m
- Creating a Can Opener Using the Cut Faces and Wedge Tools 11m
- Finishing the Can Opener by Adding Sub-D Resolution 16m
- Starting the Large Knife Blade by Converting from NURBS to Polygon 15m
- Adding Fingernail Indention and Hilt to Large Blade, and Finishing out the Layer 23m
- Main Assembly - Putting All the Pieces Together 11m
- Building a Keychain Using Animation Techniques 4m
- Completing the Keychain Using an Animated Snapshot 9m
- Adding Simple Shaders 10m
- Conclusion 1m