Introduction to Maya nCloth
Learn a time-saving workflow to Maya nCloth, techniques for realistic results, and creative practices for a multitude of cloth simulations. Sofware required: Maya 8.5 and up (2008 required for project files).
What you'll learn
Learn a time-saving workflow to Maya nCloth, techniques for realistic results, and creative practices for a multitude of cloth simulations. Contains over 3 hours of project-based training and guides artists step-by-step through the powerful capabilities of the Maya Nucleus technology. Perfect for artists new to nCloth. Popular highlights include: Overview of Nucleus Node; Realistic Cloth Simulation; Scene Scale and Settings; Time Scale; Mass; Dynamics Forces; Friction; Dynamic Attributes; Rigidity; Passive Object Collisions; Glue Strength; Pressure; Tearing Surfaces; Caching nCloth; Deformation Resistance; Lift and Drag; Controlling Scene Playback; Collision Layers; Painting Values and Property Maps; Input Mesh Attraction vs. Rest Shapes; Stretch/Compression Resistance; Links; Constraints. Sofware required: Maya 8.5 and up (2008 required for project files).
Table of contents
- Quickstart (Part 1) 9m
- Quickstart (Part 2) 8m
- Controlling the Nucleus Node 6m
- Adjusting Wind and Gravity 8m
- Creating a Piece of Cloth 7m
- Working with Input and Output Meshes 7m
- Looking at Node Structure and Flow of Ncloth 6m
- Adjusting Quality of the Nucleus Solver 7m
- Using Interactive Playback 5m
- Adjusting Collision Thickness and Friction 6m
- Using Collision Layer Range 7m
- Speeding up Your Simulation Using Collision Layers 4m
- Controlling Self Collisions 7m
- Adding Lift and Drag to Your Simulation 5m
- Dynamic Attributes 7m
- Using Rigidity to Create Rigid Body Effects 6m
- Input Mesh Attraction 3m
- Property Maps to Paint Values 7m
- Scaling Relation and Their Settings 7m
- Difference Between Quads and Triangle Geometry 5m
- Point to Surface Constraints 5m
- Creating Constraints and Controlling Collisions 6m
- Glue Strength and Adjusting Scale 4m
- Using Rest Shapes to Control the Look of Your Cloth 8m
- Denting Objects 6m
- Using Pressure to Inflate Surfaces 6m
- Simulating a Tearing Surface 7m
- Cape Project (Part 1): Setting up the Scene 7m
- Cape Project (Part 2): Creating Collision Objects 6m
- Cape Project (Part 3): Adjusting Dynamic Properties 5m
- Cape Project (Part 4): Using Constraints 6m
- Cape Project (Part 5): Caching the Ncloth 6m
- Cape Project (Part 6): Fixing Interpenetrations 8m
- Bonus: Falling Paper 6m
- Conclusion 2m